Gamasutra- "Creating a breathing, living city is one of the toughest challenges facing developers of open world games today: get it wrong, and your player feels like she's walking through a lifeless television set with cheap props and false fronts for buildings. Get it right, and she'll be absorbed enough in your world to momentarily forget she's playing a game at all.
Ubisoft Montreal is among the best in the business at creating believable cities thanks to its Assassin's Creed series. We sat down with Alex Hutchinson, creative director of the upcoming Assassin's Creed III, for his tips on making a city feel alive. He tells us it's "one of the hardest things you could possibly do," but managed to offer the following."