"That the closest touchstone for Dishonored should be BioShock, a game from 2007, speaks volumes to the stagnating creativity of video games. As celebrated art maestro Victor Antonov put it to Eurogamer: "It's been a poor, poor five years for fiction in the video game industry." And he should know - he created Half-Life 2's iconic City 17, not to mention he's now making Dishonored.
"There have been too many sequels, and too many established IPs that have been ruling the market. And a lot of them are war games. And they're great projects and great entertainment, but there's a lack of variety today," he told us, perfectly framed by his trench coat, thick glasses, stylishly messy centre parting, measured Bulgarian tone and pinned leather sofa backdrop.", writes EuroGamer.