"It's been a poor, poor five years for fiction in the video game industry"

"That the closest touchstone for Dishonored should be BioShock, a game from 2007, speaks volumes to the stagnating creativity of video games. As celebrated art maestro Victor Antonov put it to Eurogamer: "It's been a poor, poor five years for fiction in the video game industry." And he should know - he created Half-Life 2's iconic City 17, not to mention he's now making Dishonored.
"There have been too many sequels, and too many established IPs that have been ruling the market. And a lot of them are war games. And they're great projects and great entertainment, but there's a lack of variety today," he told us, perfectly framed by his trench coat, thick glasses, stylishly messy centre parting, measured Bulgarian tone and pinned leather sofa backdrop.", writes EuroGamer.

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moredekai2337d ago

Witcher 1 & 2 I think had great narrative, story, and acting, that is on par with bioshock imo. Amnesia also springs to mind.

moredekai2337d ago

Lol "amnesia also springs to mind" wish I could say that was intentional. Also though, I would like to add the STALKER series and metro 2033 as great games

TheoreticalParticle2337d ago

I have to disagree with you on every point of your Witcher 2 praise.

The acting is the worst offender. The mixdown for the audio is totally botched. At points the main character is speaking at 10% volume of the other characters. At points in the game it sounds like an entirely different person is voicing him, and most of the time his delivery doesn't match the person who follows him.

Every single conversation has an unnecessary reference to putting something in someone's ass, the word "cunt", or a reference to someone fucking someone. The most recent example I ran into involves someone talking about plans for a particular town, and how it sits right in the middle of two other towns, "like a candle in your arsehole". Has that metaphor been used anywhere, EVER?

As far as the narrative goes, I haven't yet finished the first chapter, so I can't comment on everything, but the pacing is pretty out of whack, and the plot's just mediocre at this point. I don't honestly see how anyone could think this game was written or acted well.

OmniSlashPT2337d ago

Then I guess you haven't played any games for the past 5 need to trash the industry in order to promote your game, if Dishonered is good enough, it'll get praised, no need for this silly games of marketing.

MacDonagh2337d ago

The fella is kinda right. A lot of games have become victims of their own success and have became franchises that have/will stagnate and the result is that most games have become samey.

dcbronco2337d ago (Edited 2337d ago )

The lack of creativity is a product of the way we choose the people given a chance. It seems that often the people that push culture ahead were not the best students. In the US, the education system is broken and has been for 30 or 40 years. Cookie-cutter is the order of the day and everyone is pressed into a round hole no matter what shape fits them best.

The drop out rates are close to, or above fifty percent. And more than half never finish college. Over a third that do can't find work in their fields. If we don't change the one size fits all mentality we will be stuck with more of the same.

It could also be that developers don't have the money to take risk because most new IP fails too though.