Closing the Gap: The Imagined Vs. The Achieved

GenGAME writes: "I want CG games and films to look like paintings and illustrations, I want real lighting and atmosphere in my games, as opposed to baked-in light, and I don’t want there to be crude textures slapped onto 3D models; if it still looks like a 3D computer object and not a painting then it hasn’t succeeded."

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