60°

GameInformer- Directing Splinter Cell: An Interview With Maxime Beland

GameInformer- Blacklist represents a brand new direction for the Splinter Cell franchise. Not only is the game exploring new territory in game mechanics and storytelling, but the game is also the first installment to be crafted entirely at the new Ubisoft Toronto studio. Creative director Maxime Beland tells us more about the game and just what Sam Fisher has in store as he launches into a new adventure.

Read Full Story >>
gameinformer.com
OhMyGandhi4299d ago

i'm sicking of seeing "brand new directions" for franchises.
this is something new this generation, and it makes me sick.

Survival Horror genre? eh...forget about it, doesn't make money I suppose.

Stealth genre? eh...forget about it, overly saturated, won't make money.

Now? a repetitive third person "guns blazing" shooter where stealth is only a single button initiated QTE away.
No skill, no need to memorize enemy locations, nor hiding in shadows. Everything that made splinter cell splinter cell is gone.

It annoys me to think of the possibilities of how such a franchise can leave their fans out to dry to craft a generic "take" on a tried and true franchise.

I'm fine with developers taking calculated risks, and improving or changing SMALL things, but when they fundamentally augment the game in such a way that it no longer fits into the previous game's GENRE. that's when someone needs to slap the lead game designer in the face and say "no."

Pandora Tomorrow introduced me to gaming online, with Xbox Live, and that experience, so rich with unique and limitless possibility has died with each Splinter Cell entry afterwards (not including Chaos Theory. With that game, it turned 2v2 Spies vs Mercs into near online gaming perfection, and did it without ruining what PT had going for it).

That's the difference. It pleased fans, and didn't pander to target audiences, but rather set up and shop and attracted newcomers to a new way of playing. Not vice versa.

h311rais3r4299d ago

Should have left splinter alone and made a new ip called conviction. Make new ips don't screw up already made ones.

130°

Tom Clancy's Splinter Cell - A Decade in the Shadows

Tom Clancy's Splinter Cell has been out of action for a decade, so it's time to look back at 2013's Splinter Cell: Blacklist.

CoNn3rB247d ago

Sam Fisher is evidently the most skilled stealth operative because no-one has seen him in his own game for years

kevco33247d ago

10 years, in fact. He must be, like, 60 by now?

phoenixwing247d ago (Edited 247d ago )

why make an inspired game that takes effort when you can half ass it with multiplayer gaas games and filler filled assassins creed games?

That question up there is the reason you don't see splinter cell games

zarbor247d ago

Yup, another example that Ubisoft has no idea what they are doing.

MIDGETonSTILTS17247d ago

The entire mark and execute system belonged in another game.

It’s cool, but the polar opposite to how Sam Fisher initially handled.

The original trilogy made shooting very, very difficult, yet a viable option, which ultimately motivates stealth.

The mark/execute system makes shooting stupid easy, to the point of why would you even bother trying stealth as an alternative?

FYouDad246d ago

Because Ghost is the method fans of the series actually prefer? IMark and execute is never forced upon the player you liiterally never have to bother using it even once throughout Blacklist.

Tody_ZA247d ago

The sad part is that I actually really enjoyed the last game, Blacklist. It may have lacked the iconic voice but the gameplay was excellent, and blended stealth, action and a mix really great compared to most games, where none of the three options felt like the wrong way to play. I really hope they either produce a remake of the original game or a proper sequel.

Rikimaru-00247d ago

Isn't UBI Soft remaking splinter cell.

Show all comments (9)
70°

Ranking the Splinter Cell Games From Worst To Best

The stealth icon has gone too stealthy of late, but the best Splinter Cell games still rank among the best games ever made.

Read Full Story >>
culturedvultures.com
210°

Ubisoft Executive Resigns Following Abuse Allegations

Ubisoft VP Maxime Beland has resigned from the company after being accused of assault and harassment. An internal investigation is ongoing.

Read Full Story >>
gamespot.com
Gatsu1390d ago

Wasn't there something similar news with the Valhalla developer?

FullmetalRoyale1389d ago

There was a scandal, but it isn't at all similar to something like this. He allegedly cheated on his wife.

aaronaton1390d ago

Guilty until proven innocent.

_LarZen_1389d ago

Not on internet apparently

L7CHAPEL1389d ago

speaking outside of the allegations,
word is (or was, rather) that he was also overseeing a new splinter cell game,
seeing as he was creative director on conviction as well as co-creative director on blacklist, so this doesn't bode well for whatever that project is going to be or was going to be.
as far as continuing the investigation,
I kind of find that (I know it's not a funny situation) statement a little bit amusing.
he left the company,
you're going to do what, to him now?

1389d ago
L7CHAPEL1389d ago

true enough,
doesn't mean whoever's made the allegations (if they're backed up)
can't or won't Sue.
just not sure how that works in France or Canada, other parts of the world.
the states, if he's an agent of the company it's the company that always gets sued not the individual...