Excerpt: "The art direction is gorgeous. Colors were put to great use that includes vivid transitions of oranges to blues, greens, reds, and purples with exceptional lighting. Characters and their gear are detailed, though environment details can be hit and miss. I’m no architect, nor do I know the building blueprints of Dubai. But the interior designs of buildings seemed to be very similar constructed.
The strongest case I can make for the game is in the writing, it gave me chills and left my mouth agape on several occasions. Accurate depictions of military lingo, conversations, and the breakdown of these characters over time are phenominal. Cusses, insubordination, and hard choices happen more often than you’d think. And the situations are left to your own devices. it can make things go from bad to worse or from bad to still bad. Your crew will react and give you their thoughts but still follow your orders. These decisions can have consequences but do not affect the end game. Cutscenes can get over the top, almost ruining the gritty gameplay and fantastic writing."