Shinji Mikami was the creative force behind many of Capcom's biggest titles. But is he really set to hang up his directorial hat at his own Tango Gameworks studio?
The guy that said Japanese games sucked didn't mean ALL of them ever. He meant that today in this generation the Japanese presence has severely declined and or is borderline non existent. Sure we get good Japanese games now, but not nearly as much as we used too.
Last gen I would buy games from certain Japanese developers on strength of their name alone. This gen I avoid them.
i still find some of their games to be different in a fun way when compared to western games. I think I enjoy their gameplay the most overall. Just in general though, not every single title out there.
Well he was quoted saying that all of them sucked. There is no escaping that. For every bad Japanese, I can name 2 bad american games.
Out-of-context quotes tend to have that effect, which is why the press loves them - they make for good headlines. Putting things back in context afterwards often shows that the intent of what was said was something very different from what the press made out of it.
Japanese is going to need to be westernized in order for them as a whole to survive as some will due to fan base and excellent game.
... the reason right now Japanese games aren't doing as good as they did, is because some of them are trying TOO MUCH to be like WESTERN games, and they absolutely fail at doing so. Just look at the more recent Resident Evil games. Japan just has to do what it was doing 15-20 years ago, which is making original, fun, challenging games which aren't afraid to be unlike western games. And yeah, you will have games that WILL appeal to a western audience, and those that don't. However, GOOD games will usually always find an audience. Mediocre games usually won't, no matter how 'western' you make them. The problem, perhaps also mentioned in this great article/interview, is perhaps that companies like Capcom are now much more run by 'suits' who are much more strict when it comes to giving their developers/creators FREEDOM, as they are just about making MONEY. THAT'S the problem! That said, there are still some very good games coming out of Japan, like Xenoblade Chronicles, Dark Souls, Vanquish, etc etc.
I agree. What I used to love most about Japanese games and their stories, was how they broke the mold and surprised me with things I never expected from a video game. The Japanese fearless, unorthodox approach to games was their greatest asset. I'd much prefer it if the Japanese developers would completely ignore what western developers are doing, and go back to making games their own way.
What the hell are you talking about? The whole reason there is a problem with Japanese game offerings is because they stupidly listened to idiot pseudo journalists from the west who kept saying that Japanese games weren't as good as Western ones (which is a complete and utter lie since most Western games are generic shooters that suck) and so they decided to Westernize their games. All Japan needs to do is to remember its roots. Do the things you know, and do them well. Don't do what everyone else says you should be doing, especially when you've never had experience with it before.
It's ridiculous to even believe that by suddenly copying everyone else , especially people that are masters in a few field of western gaming or with a better reputation , you'd thrive . Take some of the good elements and improve from your own qualities instead . Square whoring itself and producing cod clones , as an example wouldnt work out . And by now most of Capcom attempt at shooters are failing or lukewarm if not named resident evil .
Not a big fan of the UI in most Japanese games, very 90's. Also, I find immersion lacking in their games. I don't like being told to "push the action button" by an NPC. I know apologists will make excuses for this but for me it takes away from the immersion
It's fair and to each their own i guess . Personally i find a lot more off putting things in quite a few western games UI and HUD-wise . Like the silly blood clutter effects of late in most fps , the inane target/npc meter distance , and the horrible "follow " on screen ping in games like COD . Hell the whole of cod's ui in a nutshell is awful . http://i.imgur.com/F6ZId.jp... Most WRPGS UI are straight from the 90's too . Take Kingdom of Amalur , different inventory 'tabs' are a wonderful idea, but the lack of alerts when something was new was bad. it was always difficult to open the tabs you wanted consistently. it was just clunky, bland, vague, and seemed like a 90s action rpg and not a 2010s action rpg. Let's not even get started on Skyrim and Fallout 3 without mods , or worse on consoles . Mass Effect 2's (PC) menus are egregious. You can't scroll, no double click, sometimes no Esc function. The poor use of mouse functionality is also evident when moving the Normandy around in a star system. And yet they refuse you the use of a pad . And ME1's UI was a clusterfest .
Except that japanese games doesn't suck .they are still leaders on many fields of gaming
leaders maybe in small handheld games because on consoles the leaders are Uncharted, Mass Effect, Assassins Creed and the likes.
Lol , so only Tps games count ? They are still leaders on the front with fighting games ( see EVO this year ), all 2d techniques and cell shading techniques , action games ..and aside from squarenix downfall this gen they are still leaders in the rpgs genre. I'd argue that nintendo is still unmatched when it comes to platforming games too ( 2d or 3d )
Hell they can do good sandbox games too when they feel like it . To this day the yakuza series blows quite a few game away easily . And recently Dragon Dogma is pretty awesome
"Was there not such a playful atmosphere at Capcom?" "The Capcom of old was great fun, but as it grew the management became stricter and my responsibilities also grew, so it was hard to feel free. In a smaller company you don't need such a rigid structure, which I think is great." That's why talented Japanese developers are scattered left and right leaving companies like square enix and capcom. HOLD ON TO THESE PEOPLE, CAPCOM AND SQUARE ENIX!!! Why treating them like crap and giving them limited space for creativity?
Do people keep forgetting that Nintendo and Sony are Japanese Companies. I don't know about Sony fans, but I would buy a Nintendo WiiU if all they had or ever would have was Nintendo Titles(1st and 2nd Party) from Japan (Which would mean no Retro).
Sony really excels with their western developers but I think they need to make more games from Japanese studios.
Good observation, but I wouldn't want them to abandon their western devs.
But most of Sony's games are made by Americans and Europeans, including their best ones.
i regret you are gone from Capcom !I want a Mikami Resident Evil !!!! :'(
I loved God Hand. Thank you Shinji for having balls to make a game like that.
I don't get it, I love Japanese games because they are DIFFERENT to Western games. If Japanese games start copying the West into every game then there wouldn't be any variety!
That was a nice interview. Some good insight on what Shinji Mikami is doing and the Japanese gaming industry.
Technically, a Japanese game (Mario Kart Wii), is the highest selling game of the generation. If you count Nintendo, Japanese games would be the most successful.
If they would get back to their creative roots they would be doing just fine. I don't like them trying to Westernize the games they make. They need to rethink what they are doing and bring back those creative games that put them on top to begin with.
it may be harsh but its true. Actually most of the japenese game this gen sucks...
Too bad a lot of North American and European games are not that much better. With that said, Japan's real problems are.... -identity. They need to be as unapologetic about it as North Americans are about theirs. -money. They simply can't compete with companies boasting bigger budgets and more resources. And thanks to the XBox 360 and (especially) the PlayStation 3's hardware specs, it became too much of a risk to make the game they truly want to make due to their smaller budget and limited resources.
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