OXCGN:
"My editor has asked that I, devout Playstation gamer and archbishop of the church of Kevin Butler, preview Halo 4, an exclusive 360 title.
I’d be a tad worried for his sanity, but it’s possible that he was hoping for a fresh look at a series that has been such an ingrained feature of the Xbox for two gaming generations.
Either that or he thought it would be fun to taunt me with a game I will not be able to play on release."
Call them biased!
Halo is one of the last big remnants of the arena shooter, and adding iron sights would kill that. Arena shooters are meant to have players running and gunning, not stopping to aim every time they get into a fight.
Obviously Halo has sniper rifles and the DMR/BR, but because they have scopes, it doesn't really detract from the action. If everything had sights, it would be a totally different game.
http://www.gameinformer.com...
think about what youre saying.....
in real life, if you hold a gun WITHOUT a magnifying scope up to your eye, does your view suddenly zoom in? no. no it doesnt.
games that have a zoom whenever you look down the sights of a gun are wrong, unless the gun is equipped with a magnifying scope like an ACOG scope for example. all looking down the sights should do is steady your aim, not zoom in.
in halo you dont need to steady your aim because youre a super soldier who already has steady aim. guns that have zooming scopes - the DMR, sniper rifle, etc - all have "iron sights" because they realistically do zoom in when you look down the scope.
"no iron sights" is literally one of the worst criticisms ive ever heard for any game in history.
You have to first understand that it's not a "lack" of iron sights. As Proeliator explained, it's an arena styled shooter.
You should really reconsider what you're saying. You're so used to games with iron sights, like cod and battlefield that you immediately wanna jump into halo feeling comfortable with that kind of aiming.
My advice would be to play halo the way it's meant to be played until you get comfortable and good. Then you'll clearly see what i'm talking about.
In halo, when i have a machine gun in my hand and i see an enemy around the corner, my "halo intincts" tell me to imediately press left trigger to throw a grenade UNDER HIS LEGS, to damage his shields, then run stright to him while shooting with the right trigger. And if he's not dead yet, I end it off with a meelee when i reach him.
COD works completely differently because when I see an enemy around the corner, I press left trigger and shoot before he can turn around.
What i've noticed is that when my friends, who don't play halo just COD, see an enemy they intincitvely press left trigger to aim, but instead throw a grenade wayy off target. Obviously that enemy turns around and kills them so they get frustrated.
Next they try shooting an assault rifle from far while standing still, like in COD. And again they get frustrated because there are no iron sights. But they fail to understand that in halo every weapon has a different purpose. In COD and battlefield, you can use most guns from every distance, but in halo that doesn't work.
From far you use a ranged weapon like the DMR or BR, zoom in, and STRAFE with the enemy mimcing his movements. This is another thing that frustrates COD players because they stand still in halo and try to follow the enemy with the right stick instead of strafing.
So you see, it's all about adapting to how the game is meant to be played instead of getting frustrated because it doesn't work with u. Halo does not "need" it cuz it would just be COD with halo skin...
While I appreciate the grittiness of the former’s hi-fi graphics, the latter impresses with a cleaner, but no less remarkable look."
Straight from a huge Sony fanboy.