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Submitted by BiggCMan 825d ago | news

Ratchet & Clank Collection Hits August 28th With Sly Cooper Demo

We realize that the Ratchet & Clank Collection is arriving in North America a bit later than it did in Europe and Japan. To reward you for your patience, we’re giving you exclusive first access to the Sly Cooper: Thieves in Time demo when you purchase the Collection. (PS3, Ratchet And Clank HD Collection, Sly Cooper: Thieves in Time)

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fedex682  +   825d ago
I know a lot of people love Uncharted, Killzone etc. but Ratchet and Clank is my favourite series ever! Sly 4 demo is an added bonus. I cannot wait to get my hands on this collection!
WeskerChildReborned  +   825d ago
Yea i hear you, my personal favorite series is Jak and Daxter.
Abash  +   825d ago
Awesome, I have been dying to try Sly 4 out and I'll be playing the hell out of the demo when I get the R&C HD Collection
darthv72  +   825d ago
my son and i
recently finished quest for booty and crack in time. I had only the original ps2 R&C and that plays sort of choppy on the ps3 so cant wait to get this newly remastered box set.

Never played a sly game before so that is a welcome addition.
guitarded77  +   825d ago
3 Ratchet and Clank games in HD with trophies, Sly demo, 10th Anniversary R&C avatar... and amazon has it all for $29.96 pre-order... I'm in. Just pre-ordered.
fredrikpedersen  +   825d ago
You guys haven't got it yet? That's strange

Well anyways, enjoy those legendary games
BiggCMan  +   825d ago
Yea they said earlier in the year that it would be late in the US and Japan, no idea why!! I'm so excited for this release, probably right up there with some actual new games of 2012 like Borderlands 2. Also the MGS4 trophy patch has me more excited than some new games as well, go figure!
Minato-Namikaze  +   825d ago
Love this bonus
Ryo-Hazuki  +   825d ago
I'm definitely buying this collection
Rockefellow  +   825d ago
Thanks for teasing us R&C fans for months now, Insomniac, with promises of "exclusive content we won't want to miss." Sure, Sly Cooper games are always solid, but giving us a demo for another franchise's game and a dumb avatar isn't exactly special treatment for your fans, let alone a couple solid months of delays.
Nate-Dog  +   824d ago
You know there is this thing called a PS2, with these same games which were released for it years ago which you can still find very cheap if it's that big a deal for you. It's not like it's a brand new game release.

Not to mention you're getting it a whole lot cheaper than we have it in the EU.
#5.1 (Edited 824d ago ) | Agree(0) | Disagree(0) | Report | Reply
tigertron  +   825d ago
What about those of us who already have it?
jerethdagryphon  +   825d ago
i want a tod trophy patch and r&c2 is great
guitarded77  +   825d ago
Won't happen, I've had this discussion with James Stevenson (Insomniac) on three occasions, and he has made it clear that it will not happen. I wanted trophies for Tools, Quest and Resistance, but here is why it won't happen (from the mouth of James Stevenson)... Very last paragraph really explains why it will never happen.

NOTE: He and I had some heated discussion leading to this response from him. But he deserved it as I had already had this discussion with him before... and Ted Price, and neither gave me a real answer until this.

"The trophy spec came out during Resistance 2′s development. The entire team was focused on getting that game out the door. It wasn’t possible for us to pull the large amount of people off of the game to go back, re-open dormant code, re-test the entire game, and then re-submit it. Sony never requested it from us, nor offered to help pay for it. So you can’t compare us to any of their owned studios in that regard. If an owned studio does it, it’s Sony’s money. Not the same thing here.
Secondly, there was no PSN standard when R:FOM was released. The patching system in RFOM was built from the ground up by Insomniac. That meant we’d have to build a very risky MP patch that actually patches SP. So now you are further compounding the amount of resources and time we’d have to pull from Resistance 2 to do that.
What about Tools of Destruction? Again, wild west days of PS3. And we built a strictly single-player game. So single-player that it doesn’t initialize PSN at all (it had no need to), and as such, was impossible to patch.

Quest For Booty missed trophies by maybe 2-3 weeks. Sony didn’t finalize the spec until it had gone gold. The Ratchet team had to bust hard to get going on A Crack in Time. Once again, do we pull resources off of pre-production to go back and add-something? It never made sense from our side. I believe there were additional challenges there too.
As the brave new online world has moved forward, it’s definitely gotten much more ingrained into the structure to have patches/systems to make patches happen, and of course, trophies are required. But early on this generation we weren’t required to have any of that, and we never built systems in place to make that easy or feasible for us to do it in the future.
So in short, it’s not a passive-aggressive response at all, it’s re-iterating our open, honest, and straightforward reasoning for why we didn’t add trophies to begin with. And we’ve supported our fanbase across all three Resistance games with multiple patches, DLC maps, game modes, and otherwise.

For whatever reason this cut off the first part of my reply.
Resistance: Fall of Man was built before the PS3 launched, or had official systems in place for patches, friends list, and lots of other stuff. As such, we built our own patching system, but only one to patch MP. Hacking it to patch SP would’ve been really risky in terms of introducing new bugs.
On top of that, trophies were introduced while we were rushing to ship R2. The whole team was busy, we couldn’t spin people off to make an untested type of patch for a game that had never meant to have SP patched. And if we did, we’d be pulling people off of games we were working on, with no compensation from Sony. They never requested it, and you can’t compare us to owned studios (where it’s Sony’s money/time if devs go back to add something to an old title). At that point we were past our support window on RFOM anyway, after a full year of DLC and patches.
In terms of Tools of Destruction, that too was built very early in t he PS3′s life-cycle, and was built as an SP only game that wouldn’t ever need a patch (the old-school way of thinking, for sure). As such, it never actually initializes PSN, which makes it impossible to patch it. Crazy eh?
"
#7.1 (Edited 825d ago ) | Agree(1) | Disagree(0) | Report | Reply
AgreeFairy  +   825d ago
I'd rather just have the demo instead. I don't see why they would put it in a Ratchet & Clank collection as that makes no sense at all. I hate Ratchet & Clank games but like the Sly Cooper games.
Parasyte  +   825d ago
This is definitely a must buy for me as well as anyone that loves platformers!

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