Edge reports: Sony lost out on the chance to release million-selling indie adventure Limbo before Microsoft because it wanted rights to the IP, the company has admitted.
Speaking at the Develop Conference in Brighton last week, Sony Computer Entertainment executive producer Pete Smith admitted that the company was in talks with Danish studio Playdead about releasing Limbo exclusively on PSN. Talks broke down, however, after Sony insisted on retaining IP rights as part of the deal.
I dont understand this bit "but it would have done much better had Sony got there first" my logic tells me the more platforms your IP is on the more it well sell
LBP was pitched to MS and turned down due to user created content.
The decisions these companies make are tough ones but I bet they have many others they regret more than losing out on a game or two.
got a source or 2 to back that up? cause that makes no sense.
Halo, the biggest exclusive game of this generation, encourages and promotes user created content through Forge and creating your own game modes.
Forza, one of microsofts other biggest franchises, encourages and promotes user created content by having an in-game marketplace for users to sell their creations.
Trials Evolution, one of the biggest and highest rated arcade/psn games, encourages and promotes user generated content beyond even the level that LBP does. you dont make "fake" FPS levels in Trials, you make ACTUAL FPS levels in Trials.
but please, prove me wrong.....
on topic - sucks to be you sony. the greedy publisher in sony got the better of them and they lost one of the best games of the generation for 12 months to their competition.
XD
sorry I do not have any links. I thought it was a well known fact (as told on N4G) that user created mods (or the lack of) were reasons why unreal didnt get support or that even LBP was turned down.
MS obviously is concerned for their infrastructure and would like to be the ones to limit what can be created. Just as your example of Forge. You can only make what is within the games design and available to use.
While that me be user created, it is user created within the boundaries of the game itself. Unreal and LBP offered the input of outside content that could be created and used in the game.
If true about LBP, MS missed a good opportunity there.
___
@ILove360Fanboys
Sony got greedy? So are you going to excuse Microsoft from doing the exact same thing with other games and DLC?
Also, it's not hard to recreate a game with Line Rider physics like Trials HD on LBP/2.
It seems like 'Trials Evolution' has become the (one)game that 360 fans keep bringing up, but others don't seem to pay attention to LOL.
Not that it's a bad game or anything like that.
So anyway, back on topic.... what was it? Oh yeah, LIMBO. We already got to play it on PS3 and 360. Nice game.
Trails Evolution? Never played it.
http://gamefans.com/2012/06...
http://www.gamespot.com/new...
Though, this is the point when Microsoft fans act like whatever new game from ThatGameCompany is the greatest thing ever, and the other games that weren't on the 360 don't matter. *facepalm*
Sincerely, I'm really glad they're going multi-plat, everyone deserves to play games like Journey and such.
"It's not because they need to go multiplat or they need more money, it's because of their contract"
It's hard to say, but the allure of multi-platform for a wider audience is definitely a good incentive to any developer. Who wouldn't want their game played by more people and make some extra bucks while at it?
I think Sony just didn't have a good enough offer to keep them exclusive. That's technically a win for gamers in general!
It's a sad time we live in when agenda gets in the way of facts. Even when the dev says we're going multi-plat, some disagree.
@Omni
When you borrow that much money and take on a board member from the financing company, you're going to go whatever direction is needed to make the payments on that loan. Multi is the best route for that. Though they might have jammed themselves. Some gamers can be petty and vindictive and stop supporting a company that is no longer exclusive to their console of choice.
Again, we live in a sad time.
You think? Well, think no more. thatgamecompany had a contract with Sony and now it's over, thus they are multiplat now. It has nothing to do with not making a good enough offer. Just stating the facts..
But, to be honest, the only offer that would be "good enough" would be if Sony pretty much covered all their dev needs without buying them up as a first-party studio.
To note, they currently only have plans of moving to PC, but let's hope they move as far as they can. Everyone deserves to play their games.
It's that simple.
In the end though, PS3 owners didn't loose out they still got this great game and in a twist of irony I think they got some extra content. Anyone confirm?
Game developers were the ones who said how XBL had more restrictions than PSN when it comes to online game development.
Minis:
http://indiegames.com/2012/...
PSP Minis requrie an SDK that cost around $1500+ with other requirements.
http://share.blog.us.playst...
@Skate-AK:
That's a good thing that there is more content. I just wish all content would be available to everyone on all platforms.
Another day in n4g...
MS need to do more of that.
Sony does it, a dev makes a successful, critically acclaimed franchise, and then they depart amicably, IF they depart.
For example HEAVY RAIN.....Sony heavily marketed and helped fund that game.
I don't think it's unfair for Sony to own HEAVY RAIN.
What do you think?
On another note. I thought Sony didn't pay for exclusives. Handing someone a check isn't the only way to get exclusivity. So I guess people can spell Sony like this now: $ony.
Sony put some of their own money into the game. It wasn't just advertizing.
http://www.computerandvideo...
@dcbronco: I have to stop you right there. You seem to be taking some delusional angle on this concept. This is not the reason why people are poor and it's not an issue of caring about the industry. It's an issue of learning from the past that you need to own what you invest in. In the case of Crash and Spyro Sony invested in growing the IPs then lost them and watched other companies make money off them. They then made it a point to own whatever IP they decide to put money into. This is as common a business practice as payroll, so I'm failing to see why you think it's such an issue with videogames. If you want investment you need collateral and companies need more than just the promise of future success when devoting tens of millions of dollars into a projuect.
Its not about trying to rule the world or oppress the poor. Its about securing your investment.
Listen I'm all about social justice, but in the right settings. Publisher/developer relations is not one of those settings. Both developers and publisher make tons of money.
Whatever your on right now you should probably get off of. I've read some really intelligent comments from you and these are not among them.
Obviously there are alot of developers that don't have the stature and/or don't have the money to get their game(s) out.
If that's what is being requested, and if said developer is being compensated.....maybe they were even given a huge signing bonus.
The point is, you can't say they should never, because each developers situation is different.
I'm just sayin.
@Don Mingos - Bungie did not sell Halo to MS. Bungie was owned by Apple and then MS but Bungie from Apple which gave MS the Halo rights.
Apple still regrets that move up till this day and admits that they did not have faith in Halo but MS saw something special in the game and it paid off.
@every one above - Both M$ and $ONY #1 objective is to make a profit and the business world is a dog eat dog world. The people thinking that your company of choice is the best and they care about you are -_-
Bungie and Imsoniac are a perfect example of developers standing up to thie big companies. Bungie worked for MS for years and Imsoniac worked for Sony for years and at the ned they had nothing to show for it - now both of them worked out a deal that makes them own their IP with other publishers.
someone on n4g that understands that sony is just as much in it to make money and that the notion of a corporation "caring" about people is absurd? i must be dreaming...or dead. oh god!
the fact is that ms and sony both only care about the bottom dollar, MS just happens to be way way WAY more successful than sony and therefore they are the "evil" company.
the whole thing is a joke. both companies, working toward the single goal of making a profit, have done so much to advance gaming. which is why capitalism is such an awesome system. without it, there'd be no smart phones, no hd consoles, no cars, etc... and, as we move back towards the psychotic socialist model (like we're seeing in europe and the US), we'll see a massive slow down in technological progess.
Actually I think you just aren't looking at the whole business. You are one of the many people that believe the status quo is what makes the world go round. It's not. Big companies, with the help of banks and government, kill real competition and keep prices from falling as soon as they should.
Way too often big companies exploit small inventors because the little guy doesn't have capital to get an idea made of to pay off the lawyers to get a copyright. Watch a show like the Shark Tank and you see inventors get taken for 60 or 70% of their companies because of a lack of access.
That is exactly what Sony is doing in that situation. If Sony were to sign a developer contract for exclusivity and loans the company 5 million in return, Sony still stands to make millions. If that title sells 2 million copies, Sony has already made 4 million from the console license. Ten dollars per copy. And a big hit also sells consoles. The developer gets none of that profit.
Look at Microsoft's deal with Epic. MS paid for the 10 million advertising campaign. In return MS got $10 per copy. The original sold over 5 million units. That's 50 million there. It probably pushed a few hundred thousand consoles. The 360 was making a profit on the console itself after the first year(RRoD aside). Epic didn't get any of that(As far as we know). MS went on to sell over 17 million copies of the three versions of Gears. Epic claims they are around 10 million to make. So they both have made millions. And MS never had to own the IP.
I know it doesn't always work out that well. But it is risk reward. You have to make smart decisions. And you have to realize that sometimes you will win and when you do make sure you set some profits aside so that you can continue to take risk on new properties.
@ Thug
Never. You never know what something could be. Just because you don't have the vision to see it's potential. The biggest example ever has to be what you're probably posting your comments from. A PC. Xerox owned the GUI. But they allowed MS and Apple to take it because they didn't think much of it. Now Apple is the biggest company in the world(not because of GUI) and MS is one of them. Dumbest move in history.
It's not unlike them to want IP rights. I'm glad PlayDead held on to their guns and their IP!
At least releasing on xbla first means the devs get to keep rights to their hard work, as opposed to having SONY own all rights.
I love Limbo, can't wait for the follow up.
How can exist a good game that isn't on Sony platforms?
Blasphemy!
Except for the fact that Limbo IS on a Sony platform.
It has been on PS3 for a while now.
No wonder you only have two bubbles.
If you're going to be a fanboy, at least be more informed, k?
[on topic]
I do think it was overhyped based on its looks.
I have... had the game. I enjoyed it. The game starts off great. The atmosphere in the beginning is nice, but levels and puzzles become repetitive and uninspired half way through.
It's not like there hasn't been any petitions to make certain PS3 exclusives (like MGS4) multiplatform.
Got Limbo on PC for $2.50 back in October. It's great at the beginning, then falls apart once it gets to the industrial areas, where it really feels like it drags and some of the puzzles are poorly thought out, along with the environment just becoming uninteresting. It does pick up again near the end. The parts from the intro up to the spider's death are easily the best parts though. Also has a really nice atmosphere and art style. It lasts for about 3 hours.
It was worth the $2.50 I paid. I do think it's overrated and most people are only looking at the art style. I wouldn't say it's crap though, or "ripoff cheap 2d game". It's an average game with superb atmosphere.
Any help will be appreciated.
Thanks.
http://lmgtfy.com/?q=IP+bus...
That's not different taste, that's a lack of taste.
http://n4g.com/news/1039562...
That said, Limbo was on exhibition in Museum Of Modern Art in NY (MOMA). MOMA is a world-wide authority for modern art. Educated people wouldn't say it's a lack of taste.
You remind me of some simple, uneducated people who say "but it's not pretty" when they see a Picasso painting :) Like my grandma who has only five years of primary school and has lived in her little village for the whole life in Eastern Europe. She's a great person, but she shouldn't comment on Picasso since she can't understand it. For the lack of experience and education.
But the fact that it NOT being owned by them gave more people the chance to play it is good, too.
I'm glad i stop supporting them as they"re turning out to be worst then M$.
The PS3 has been a relative disappointment on this front to me. Journey doesn't really count because it's just like a reworking of Flower, only with even more pseudo-artsiness, really. Quirkiness has now often become sanitised, sentimentalised, in order to sell to pseudo-intellectuals and the majority alike.
Limbo is a great game by the way with beautiful light changes and quiet, matter of fact, horror that is so compelling. Any sequel has to start off small like the original did or the momentum of the first game will not be replicated and it will become just another puzzle platform game. Look what happened to Cannon Fodder where they put aliens in the second game!