Final Fantasy XIII-2: Cancelled Environments, Areas and DLC Plans
Final Fantasy sites have translated new information from Final Fantasy XIII-2 Ultimania Omega and this time we know more about cancelled areas and environments. They also released new artwork and screenshots from these areas.
(Dev, Final Fantasy XIII-2, PS3, Xbox 360)
With every game of this scope, there is some degree of cut content, ESPECIALLY the Final Fantasy Series. You guys obviously don't know too much about the development history of the franchise
You do realize when they were making FF XIII (the first one), they said they cut enough content to make another game. Then trade marked said game shortly after (just in case) and then made it.
^ Yes, I do, but have you ever seen what most of the cut content was? It was things such as Lightning's house, or the ability to dodge attacks with the right analog stick was cut. Another thing that was cut was a Zoo in the Natalius. None of these things appeared in XIII-2.
Whatever. I think many of us can agree that Square has gone beyond milking FF XIII for money. With them unable release Vs XIII or other new FF, what can they do to stay alive? Keep releasing more XIII sequels. I'm one of the few who love XIII but with XIII-2, Square is doing it just to milk money to stay alive. Then, they said no XIII-3 until a few days ago. XIII-3 will be coming out to further milk for more money.
Since Square is unable (or unwilling) to release anything about Vs XIII actual gameplay, who's to say they originally made Vs XIII too much like XIII and they are in serious trouble trying to convert Vs XIII to be very different?
I agree completely and it's very sad. Not even the milking so much but the misguided direction. How hard can it be to stay on course and build a next Gen FF. I give Capcom credit for DD and the pawn system. DD is a he'll of alot better at it's core.
That being said, FF13 was great after the main story ended chasing the platinum. It opened up and the combat and strategy shined through. Why not create a semi open world with an over map and a traveling system. Maybe create a battle system that can use 4 player Co op. Have a main story but then add on endgame content with strong creatures that online groups can tackle etc. I dunno.
Not any more than beloved ff7 that has crisis core, avent children, and dirge of cerubus. FF13 has one sequel which was really good. I prefered 13 even though 13-2 has more freedom, npc's, and minigames because the story was better, more cohesive, and overall a better game. Was one sequel more milked than ff4, a rerelease on psx, rerelease on gba, a remake on psp, a sequel on wii, and a remake on ds? Come on 13 isnt milked you say that because you dislike 13 already. When it released it was the thing to hate like cod is. It really was one of the finest jrpgs ever or at least this gen. Lost Odyseey might be better as a traditional jrpg but it doesnt diminish the quality of 13.
I can appreciate why so many fan's are frustrated, and I agree the series definitely took a wrong turn when Enix came on board. However, I also think it's a clear case of "haters gonna hate" and feel a lot of what's said is not entirely fair. I was very dissapointed when XIII-2 was announced; though having "actually" played it now I admit I was just being an arrogant dick. The game was rather good, and i'd actually rate it as the best entry since FFX.
I respect the forum readers right to disagree with my post, but having struggled to finish the main story of XIII, I now find myself about to pull the Platinum Trophy in XIII-2. It's an entirely different game with it's own merit and I would actually welcome a conclusion in XIII-3. If you go in with an open mind and reasonable expectations, you will have a good time.
I will also say this. Despite all of Square Enix's flaws, the game is really polished. It is all presented very nicely and in around 50 hours of gameplay I have not experienced a single glitch. It is a nice refresher after having taken to WRPG's the last year or so. /long post.
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Since Square is unable (or unwilling) to release anything about Vs XIII actual gameplay, who's to say they originally made Vs XIII too much like XIII and they are in serious trouble trying to convert Vs XIII to be very different?
That being said, FF13 was great after the main story ended chasing the platinum. It opened up and the combat and strategy shined through. Why not create a semi open world with an over map and a traveling system. Maybe create a battle system that can use 4 player Co op. Have a main story but then add on endgame content with strong creatures that online groups can tackle etc. I dunno.
i love DD though so i will agree partially :P
still 13-2 was really good, and i think we def need a 13-3 if anyone has beaten 13-2. one of the best endings in any FF game
I respect the forum readers right to disagree with my post, but having struggled to finish the main story of XIII, I now find myself about to pull the Platinum Trophy in XIII-2. It's an entirely different game with it's own merit and I would actually welcome a conclusion in XIII-3. If you go in with an open mind and reasonable expectations, you will have a good time.
I will also say this. Despite all of Square Enix's flaws, the game is really polished. It is all presented very nicely and in around 50 hours of gameplay I have not experienced a single glitch. It is a nice refresher after having taken to WRPG's the last year or so. /long post.
Thank you for your invaluable input. :)