"Kingdoms of Amalur: Reckoning is easily my all-time favorite game. It should come as no surprise, then, that the sudden collapse of 38 Studios was a very painful moment for me, as it surely meant the end of what could potentially the biggest RPG series of the generation, and of generations to come. "
Do you remember the good old days, when video games put fast hack-and-slashing combat sequences and extensive levelling systems first and a deep narrative with memorable characters second? BigHuge Games certainly banked on gamers holding some kind of nostalgia for those titles of yore with their fantasy RPG Kingdoms Of Amalur: Reckoning.
This is hilarious that i would see an article after I went and re-bought the game and playing it all week! I love the QTEs in this game its satisfying, the combat is fluid where you can switch from weapons to magic so easily, the weapons, armor, quests, character customizations, lore, world, voice acting, are all great this game has almost everything you'd need and want from an RPG!
I really wish there was going to be a KoAR 2!
COG writes - The games of the last generation were amazing and the COGconnected team decided to get together to countdown their favorites. The countdown inches to number 6 and the games are starting to get good... real good.
The journey comes to an end.
Would LOVE to see a sequel to this brilliant game. Wouldn't mind a remake for current gen systems either.
I think EA owns the rights to it now. I loved the game as well. A rare gem overlooked.
Went into a cave for a mission...Mission glitches and I can't start the mission or exit the cave...Auto save and manual saves are within the cave....I messed up so bad I quit. Really good game though.
such a great game, shame about the studio.
to produce something of that quality as their first title, just imagine what they could have done with more experience.
Didn't this company collapse. Not sure if a sequel is happening.
I disagree with too few races to choose from. First, it will be too diverse to the makers. Fitting all elements to the game is essential. With lots of different possible characters will make a bad result. Keep this core small and work more on the same "core".
Extend and build on what is there.
While reading the rest, I saw the downfall of every mistake a franchise could do. Watering it down with a plethora of different elements not giving ANYTHING to the game but making it less fun.
And online...?? Really? I have to digress. This sucks the soul out of a game and makes everything mediocre. Everything has to be built on multiplayer aspects. It just limits the game so much.
The guy/gal writing this should play more simulation games. Like Railroad Tycoon or something.
What Amalur II needs are a better story and build-up of anticipation. Too much side story that didn't bring me in to the main while side questing. I lost the plot while making the levels.
I loved the heck out of the game. The environment was seldom the same and at the same time alluring and gorgeous to be walking in. The combat..He got it right, very similar to God of War. That cannot be a bad thing. People have complained on it to be too easy. I didn't mind that though. I wanted to get to the end of the game and at the same time feel my hero made an impact to the story. This kind of games are made for a "monty hall" campaign.
""Kingdoms of Amalur: Reckoning is easily my all-time favorite game."
No need for me to read further. I thought the game was ok, but there are many better games just from this gen.