When people talk about Spelunky they far too often refer to it as some sort of ‘death-grind’, where all you do is spawn and die and that’s somehow that’s the single, solitary hook that keeps you playing like some sort of brutal exercise in platforming S&M.
For me, it wasn’t the notion of getting flat-lined just to try again that kept me coming back, it was something a little more subtle than that; the concepts of greed versus survival and risk versus reward...
9/10
PLATFORMANCE: Temple Death
PLATFORMANCE: Castle Pain
their both on Indie Games
anyway, Spelunky is awesome.