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Cubes all the way down: Fez technical postmortem

After nearly five years of development and plenty of major changes along the way, it's safe to say that Polytron's Fez has quite a storied history. It all began with a very small team -- just one designer and one programmer -- but eventually became one of the most anticipated indie games of all time.

Just ahead of the game's debut in April, programmer Renaud Bedard offered a behind the scenes look at Fez's creation in a technical postmortem at GDC 2012, where he showcased the techniques he used and the lessons he learned while creating the mind-bending platformer.

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gamasutra.com
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