GDN: Derek Yu’s Spelunky has generally been held up as a gem of indie PC gaming. Its mix of 2D platforming mechanics and roguelike random level generation which tends toward the sadistic side is immediately distinct, easy to learn, and fun. The player takes control of a cave-delving adventurer, armed with a whip, climbing ropes, bombs, and various other items they find along the way in search of treasure, but death often comes quickly. Make no mistake, Spelunky is a hard game and makes no excuses. That is actually the whole point: it is challenging you to learn a little more with each death, to get a little better as a player until you can reach the end of the maze. It requires some patience as a result, but the deep satisfaction you get for overcoming an obstacle that previously defeated you is a fine reward.