DSOGaming writes: "Good news for all Dark Souls fans as the game is now available for pre-purchase on Steam, priced at 39.99 euros. Be advised though – the fact that is available on Steam does not mean that it will not use Microsoft’s GFWL."
Still in 2 minds about whether or not I should buy this game a second time. I'll see if I have any friends that get it on the PC.
Im getting it just because they went through with the petition demand.
I am gonna give it a try. I want dark souls 2 to come to pc. Plus the fact that they listened to pc gamers even have been honest about the pc version I can respect that. I would expect them to figure out pc by the sequel. Plus I want to play it for the first time. But you could wait for youtube vids. They are already working on the sequel at the same time we asked for a port out of nowhere. They are inexperienced on pc and won't expect them to hire new devs just to see if there really is a market on pc for this. http://www.mcvuk.com/news/r...
That's why i'm buying it for the second time(own the 360 version)will support the PC edition..
If I had a PC capable of running it then I would buy it day 1. I think it is the sort of game that will compliment the PC gaming community.
I wouldn't think it will be that difficult to run. They aren't reworking it to support the most advanced tech available. Rather, they are porting an excellent game over to PC so more people have a chance to play it, which is a good thing.
Yea same here, i have never played Demon souls or Dark souls so i'm wondering if it would be a type of game i might like cause i heard it's so hard that it's aggravating.
It's hard, and it can certainly be aggravating, but it's also important to note that it's (except for a few points) basically fair. It will punish you for making bad decisions, for being hasty, or for having poor reflexes, but (again, with a few notable exceptions) the deaths you will suffer will be your fault. Which is my favorite thing about the game.
Souls games are not difficult at all. Most of the "difficulty" is artificially induced through a (realistically) low HP bar. Basically, almost any monster can kill you in a few hits, most can do it in 1-2. This means that SKILL is the most important element of the game. Once you learn how to play the game, it's fairly easy because the enemy AI is pretty simple and easy to deal with. And since AI is the only method by which to naturally induce difficulty... yeah, okay, I'll leave that alone. People praising Souls games for being difficult, but "in a good way," just irritate me. Sorry for the tangent. People think it's hard because the game has a steep difficulty curve, so it takes 'em a long time to attain the necessary skill, so they end up dying a lot. Level design also plays a big role in making the game seem harder than it is, with "surprise" attacks and super-aggressive enemies and whatnot that can prove ruinous for players who aren't cautious when they explore. The key point re: difficulty isn't that it's "hard" or "easy" but more that it's realistic. This isn't Final Fantasy where a giant flaming spider demon can impale you with a twenty-foot claw and you'll lose 5% of your health... when that happens in a souls game, you're either ****ing dead, or barely alive. In most games, that level or realism would be inexcusable. We accept it in a Souls game because everything--everything--is perfect. Perfect level design, perfect art design, perfect sound design, and most importantly of all: perfect gameplay. Just think on that for a moment: perfect gameplay. That's not hyperbole. Souls games have the best "sword and sorcery" style gameplay of any game ever made. That's the real reason people don't mind the artificially difficulty. Sure, it can be frustrating at times, but the game itself is ecstasy incarnate to play.
@Xof, sound's cool then, i might check it out.
I'm in the same boat. Haven't really touched the game on PS3 since clearing the first two bosses at Anor Londo. Looking forward to the PC version because, hey, it'll look better and run better... but online will probably be a mess. Even if modding isn't possible, it'll be even easier to spam souls on PC which will really unbalance things. At the moment, I'm thinking, "buy it on Steam, but wait." I can see it on sale for $15 or so for Steam's Halloween sale, and if not then, definitely their winter sale. The best part about having a PC game is that we'll be able to juggle multiple save files, so no more grinding 200,000 souls only to spend 'em on stat/weapon upgrades that end up being underwhelming.
im going to get it because they actually listened to pc gamers which is rare for a Japanese company
Since this game uses GFWL, wouldn't that mean you have to run that and Steam at the same time?
This game better garnish decent sales, PC fanboys make a petition crying for a game, the company listens and creates it, now go pre order it. The game will probably have piss poor sales though, unreliable PC elitist's will try to pirate the game rather than buy it more than likely.
I played it on my friends ps3 and I couldn't bear it after a while. I enjoy the comforts of hidden advantages buried in all games so it feels like a game and less a chore. Its still a pretty ok game. Ive been wondering what genre of game it would fit in and I think I figured it out. This is Death Simulator genre But yea pc players no worries, just use a trainer that should help make it feel less despo survival and more pwnage
im excited for it, loved both previous games on ps3 and am looking forward to using the new nvidia forced FXAA and hopefully, by the time this comes out, forcing TXAA will be an option in this game and many others also, besides the jaggies, my only other complaints about the game were the bad framerate (blightown anyone??) and the low resolution hopefull they ad native 1080p support, regardless 60 frames and no jaggies plus new areas and bosses make the pc version win win for me:)
GFWL and 30fps,its really taking my will to shaft 39.99€ on this game for my PC.I was at least expecting that the framerate could be unlock to run this game at 60fps but locking the framerate was a bad move from from software along with the GFWL!
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