Kotaku - It depends on the type of game for me. In rpgs (both jrpgs and western) it's a combination of interesting npcs and hidden areas/quests. Anything that makes it seem like there's more going on in the world than just what's happening to the main characters. Final Fantasy used to be good at that, especially during the PSX era. I used to explore every inch of each town talking to everyone to make sure I didn't miss anything funny or interesting. Same with Morrowind and Oblivion.