DSOGaming writes: "Remember when developers were creating their games with all of its content? Well, it seems that those days are long gone. Every game is now built with DLCs in mind and Battlefield 3 was no different. According to Inge Jøran Holberg, Operations team Producer Björn Johnsson approached some of DICE’s designers and asked them if they had any ideas for “Xpack 3”, the third expansion pack for Battlefield 3 that would follow up the infantry focused Close Quarters. In other words, Electronic Arts had already deployed its DLC plans for BF3 right when the game got released in October 2011."
GamingLives takes a look at the Battlefield 3 expansions Aftermath and Armored Kill.
"When Battlefield 3 was first released it provided players with an atmospheric and detailed theatre of war with the high quality you would expect from the series. One of its strongest selling points was the vehicular combat, large open maps and the extra layer of strategy that this combination brings to the table. It came as little surprise then, that one of Battlefield’s expansion packs would focus on expanding an already diverse complement of vehicles and providing even bigger maps for budding soldiers of war to exert some strategic flair over large open terrain. At least, that would be the plan if you could get enough competent people to form something resembling a team, which unfortunately isn’t the only problem with this ambitious extension into open warfare, because for every smart and intuitive new feature, there will be someone or something that tarnishes its impact."
D+PAD Writes:
DLC is an intrinsic part of the gaming experience now, for better or worse. In the last two years there’s been a vast increase in day one DLC, and in season passes. It’s now expected for console games to have DLC by default, and even Nintendo have got in on the action recently with their first foray into paid DLC for their own games, after Shigsy himself said they wouldn’t bother.
DLC is a way of life, but while we look at video games of the year, we rarely celebrate it in the same way with teary-eyed retrospectives. Unlike the best of 2012 article, we’re handing out a few awards to the most note-worthy DLC we’ve experienced in 2012. Because each piece of DLC is so different that it’s really weird trying to judge them against each other.
Impulse Gamer writes:
"First off it’s great that we get to see more maps and more themes for Battlefield 3. Better yet those themes so far have been coming with a few new weapons and tweaks to enhance the game play and fun factor. Armored Kill brings vehicles more into the mix. Not just with tanks, but a different vehicles to cause mayhem with such as ATV’s. Fast and maneuverable they are perfect to get you across the battle field."
No surprise here.
Wow.
once again.. the best FPS in the genre craps all over CoD in everyway... DICE FTW!!