Forbes - Naughty Dog’s Uncharted 3 uses motion capture to create a truly cinematic gaming experience.
It is beautiful, the desert never fails to impress even after multiple playthroughs, and the plane, the boat, and the derelict ship yard...., and the burning villa let’s just say the entire game is like pixel porn.
It's definitely beautiful, but it's also clunky. I'm giving it a second opinion right now on a second play through, currently in France, and the gameplay is just clunky. Also, most of the environments are really confined spaces and this also hinders gameplay.
Uncharted 3 gives set-pieces after set-pieces that give player no control what so ever. Uncharted 2 among thieves is the pinnacle of cinematic gaming because it gave more control to the player. I will always love the Uncharted series but 3 over did the cinematic sequence to me it felt like a transformers movie. The game itself got lost in it's own setpieces IMO
So basically author is saying in cinematic gaming everything has to be precise & balanced within a a movie like experience. I am playing U2 again. For me U2 is a technological cinematic story telling masterpiece. The pacing & character chemistry is second to none. U3 wowed me more as a technological improvement over U2 masterpiece. That fully procedural water levels are the best there is. After experiencing Charlie Cutter I wish they did not let Flynn die and bring him over U3. Flynn & Drake's rivalry is the best. Cutter ain't funny. Also there is the overall "magic" that computer graphics power alone can achieve.
Chapter 18 "The Rub'al Khali" changed my life, that is for sure. I never thought anything like that possible. It was the best of both worlds and was able to do what neither can,create an intimate connection with a character and do it all with interactivity. ND is the master of the interactive cinematic experience, so much more than a "game." Can't wait to see what is next.
UC3 is just straight up beautiful.
It was impressive, the story let me down a bit though. U2 was hard to put down but this just wasn't pulling me in. Awesome graphics and gameplay though, the new combat mechanics are stunning.
UC2 was indeed more impressive and had a more cohesive story, but damn, I can play the plane and desert sequences over and over and always be surprised...and the ship scene...and the burning chateau...such a freaking good game, I can't understand people who criticise it. Game engines like CryEngine, Unreal and Frostbite can improve everything they wish, but they're not able to produce such beauty as seen in ND games. It's just astonishing how that is running in a 6 year old hardware.
Meh cinematic gaming is an oxymoron, sure things were pretty too look at but so was gears 3 and i hear no one talk about that game the difference is gears of war was so much fun and had a lot of content, uncharted had a story that didnt make sense in the long run and gunplay that sucks, uf its going to be 80% shooting then atleast smooth it out.
I would disagree completely. Hell, Drake didn't even get a weapon until chapter 5. "Cinematic" as it seems is almost used to refer to something that is a different level in quality of work, even going to the point where it seems it is becoming a genre of sorts. I would say it is a factor of presentation but it is alos getting to the point where it is a factor of immersion.
Last of US and Beyond will continue the cinematic experience.
Totally disagree with his first sentence though that he's "not" comfortable with the direction Uncharted 3 has taken - which is being both cinematic and interactive at the same time. I'm pretty sure most or all developers of this type of genre are aspiring to break this format. And a huge *Thank You to the scriptwriters especially and all those concerned at NaughtyDog for bringing it and moving the goal post forward.
"Totally disagree with his first sentence though that he's "not" comfortable with the direction Uncharted 3 has taken - which is being both cinematic and interactive at the same time." Yeah, I don't really get what he means by that either. Cinematic=/=cutscenes in my opinion and it never really has. The only thing I consider cinematic are things that are "like film" yet still interactive(and not in a David Cage way). "Cinematic" is in the presentation. We have grown past the time where "cinematic" was used only to refer to cutscenes that we could play back over and over again.
"Cinematic gaming"? Are you serious?)))
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