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Endless Space (PC) Review | Metal Aracade

Dave Gwynne of Metal Arcade writes:

Since days of yore (circa 1993), scores of humans have sought to satisfy their primal urge for conquest and domination of the cosmos through titles such as Masters of Orion, Sword of the Stars and, in more recent times, Sins of a Solar Empire. Although the graphical representations and storylines of these titles differ, the heart of real-time or turn-based space strategy has remained the same since its inception: build army, find aliens, kill (or appease, or talk to, or build monuments faster than) aliens, waste a ridiculous number of hours attempting to micro-manage your ever-burgeoning empire.

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