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Dishonored’s world is “not about quantity but quality”

Over three years were spent in pre-production for the architecture of Dishonored’s central city Dunwall, more than any movie ever, the team behind the game’s astonishing visual design have revealed.

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Changed from Pending to Approved
Community1925d ago
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yog-sothot1925d ago

from every preview I've read, the level design of the game is just plain awesome

can't wait

Dms20121925d ago

I am just glad they didnt go full Steampunk for the art direction, because I personally think its silly.