40°

38 Studios saw no cash from Kingdoms of Amalur

Player Attack: The 38 Studios saga is far from over, despite the Kingdoms of Amalur developer closing its doors and filing for bankruptcy. The company is still facing a court hearing in Delaware, and representatives have just announced a couple of bombshells about the way things unfolded in Rhode Island.

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playerattack.com
Ronaldo854299d ago

Stop making mediocre games,and then charging $60 for them,If skyrim is $60 then kingdom of Amalur should $30-$50.This not just for 38 Studios but ALL game developers.

aPerson4299d ago

If you even had half a clue, you would realize that pricing has nothing to do with why the studio went bankrupt. They sold over 1 million copies. Those are good numbers for a new IP.

The reason they needed 2-3 million sales in order for the game to be profitable is because they had invested well over $175 million into the unreleased MMO.

Enjoy your bland, lifeless, glitchy world with outdated gameplay mechanics. I'll stick with Reckoning.

ChronoJoe4299d ago

Bland lifeless glitchy is reckoning... on top of shallow and linear to boot.

I'm confused.

I thought Reckoning was alright but it didn't really do anything better than I'd seen from others. Skyrim does, not even a fan of Skyrim but I can appreciate the vastly larger scope of that game, and the greater freedom it grants the player.

aPerson4299d ago (Edited 4299d ago )

Skyrim does nothing new, and player freedom is useless if there is nothing to do.

I didn't experience any bugs in Reckoning and I certainly wouldn't call it a linear game (with the exception of the last zone, "Alabastra", which is easily the worst part of the game). Large areas connected by paths does not make a game linear.

Emilio_Estevez4299d ago

Comparing any RPG to Skyrim isn't fair, Skyrim is probably the most popular multi-plat released RPG in at least a few years.

80°

Video Games Are a Labor Disaster

Why do game studios keep imploding?

Dysfunction is baked into the video game production process, as it currently exists. The big-budget games industry is dominated by a few large companies, the publishers. Like book publishers, they are responsible for distributing and marketing games (much but not all of this is entirely digital now, but most of the publishers established themselves when game distribution meant getting physical discs and cartridges on retail store shelves). Games are actually made by studios, which are generally either owned directly by the publishers or independent. Making big-budget video games takes an enormous amount of highly specialized labor. It is possible for one person to make a game, and even for that game to be a hit, but the biggest, most profitable games released each year are nearly always made by enormous teams of people, working directly or indirectly for those publishers.

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newrepublic.com
isarai1028d ago

Devs really need to unionize asap

Minute Man 7211027d ago

Create their own studio ala Activision but never forget where they came from ala Activision

Dixiedevil1027d ago

Unions breed garbage product no matter what’s being made. Passion and drive to make awesome stuff goes out the window and it’s replaced by laziness, seniority over skill, office politics and all around horseshit. As a welder of 23 years, I’ve seen it first hand, over and over again.

lipton1011027d ago

I’d say there’s a time and a place for unions. If work conditions have gotten so bad because the company is run by tyrants, unions will help.

But, on the contrary, I work for one of those rare companies that is better for the employee than a union is. Family owned, we purchased a new facility in Jersey and the workers voted the union out based on the offer (pay, hours, benefits, etc). Now we have UNION scabs, hired by the union, to protest against us at various locations.

franwex1027d ago

An interesting case study. I thought it was worth a read.

100°

Looking Back at Kingdoms Of Amalur: Reckoning

Do you remember the good old days, when video games put fast hack-and-slashing combat sequences and extensive levelling systems first and a deep narrative with memorable characters second? BigHuge Games certainly banked on gamers holding some kind of nostalgia for those titles of yore with their fantasy RPG Kingdoms Of Amalur: Reckoning.

DacO2353d ago

Best action rpg of its generation. Loved it.

Soulst0rmer2353d ago

This deserves to be on Switch

execution172353d ago

Loved the world and combat, just horrible timing for the release tho :/

Matrix62353d ago

Would play a remaster next gen

taijutsu3632353d ago (Edited 2353d ago )

This is hilarious that i would see an article after I went and re-bought the game and playing it all week! I love the QTEs in this game its satisfying, the combat is fluid where you can switch from weapons to magic so easily, the weapons, armor, quests, character customizations, lore, world, voice acting, are all great this game has almost everything you'd need and want from an RPG!

I really wish there was going to be a KoAR 2!

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100°

Top 10 Games of Last Generation Countdown - Number 6

COG writes - The games of the last generation were amazing and the COGconnected team decided to get together to countdown their favorites. The countdown inches to number 6 and the games are starting to get good... real good.

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cogconnected.com
2624d ago