Gamer Euphoria staff member Sean writes:
''Slender is far from a splendid experience. It’s a simple idea that produces fantastic experience. The horror market has lost its way in recent years (with a few exceptions). Tension and vulnerability have been replaced with big guns and screaming enemies. The soul has gone from the genre.
Slender isn’t trying its hardest to scare you, it doesn’t have to. The limited production values result in simple visuals in a limited world. The key to Slender’s success is its use of audio. The sound effects don’t suddenly spike to cause a jump scare. They creep up on the player, almost stalking and starting at each movement the player makes. The audio builds up the tension to the point the player begins to franticly look around them to just to make sure they are safe.''