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Zelda, Aonuma and the Imaginary Benchmark

The Zelda series is one in a near-constant state of flux. Art styles and gameplay elements are shifted around and tinkered with in each subsequent entry, almost like a jigsaw puzzle with no end.

But what is the goal? What is the desired endpoint of this endless infusion and removal of elements? Is it simply to advance the series, or something more?

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zeldainformer.com
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Jirachi1956d ago

Yeah i would belive there trying to surprass oot (something they did with tp imo) if would stop trying to ignore what made the game great in the first place...

shaneTsung1955d ago

the next zelda game should be bigger than skyrim, and he should be able to jump!