100°
Submitted by aharshberger 1151d ago | opinion piece

The case for more honest games

Nightmare Mode's Adam Harshberger outlines some of the reasons games could benefit from more honesty in their storytelling. (Culture, Industry)

Godmars290  +   1151d ago
There's never really been "honesty" in video games. At least not when cutscenes started to be introduced.

In square titles especially characters are often 10 times as powerful and even smarter in a cutscene than they ever are in an actual game. The Mass Effect series is just as guilty.
Irishguy95  +   1151d ago
Hmm, well in the cutscenes they can get killed in one icicle. In game they can you know, survive Supernovas
Capt-FuzzyPants  +   1151d ago
Good point. SPOILER (just kidding everyone should know this by now) Aerith died by getting stabbed in the back. I'm pretty sure she took way harder hits than that in combat.
Tuxedo_Mask  +   1151d ago
Did he really say FFVII and then start talking about Squall?

Someone needs to review their Roman numerals.
Relientk77  +   1151d ago
He used VIII the first 2 times, and then the last time he used VII. Typo

edit @ below: Yeah, he didnt lol
#2.1 (Edited 1151d ago ) | Agree(2) | Disagree(0) | Report | Reply
Tuxedo_Mask  +   1151d ago
That's why you proofread.
aharshberger  +   1151d ago
Fixed.
Skateboard  +   1151d ago
That cutscene is sooo badass. My first FF game and that intro made me jizz from the awesomness.
UnitSmiley  +   1151d ago
So, why are Wrpgs so popular then? All you do is "do shit". The stories are hardly imaginative and the characters personality and attachment to the player is none existent. The game focus is literally on exploration and doing meaningless tasks that hold no true impact to the main plot line.

Yet right now they all seem to sell pretty well, though I have no freaking idea why.
Capt-FuzzyPants  +   1151d ago
It baffles me too. I enjoy them sometimes. But I get bored with them too. It's all about character creation and I care more about somebody like Sora in KH more than someone I created.
UnitSmiley  +   1150d ago
Yeah exactly. To me, if an rpg has memorable characters and story that you can recall even +10 years after playing it, as well as providing you with emotional attachment to what is going on, then it is a success.

Despite the good wrpg sales though, I doubt anyone will recall any character in those games. Whether it's the main character the player created, or the supporting characters that give you "tasks" to do along the way, they have no real personality or connection to players.
TheLyonKing  +   1150d ago
Honesty is not needed, using 8 as an example doesn't help your point. Gameplay takes back seats over story telling.

I would Prefere a well written story even if it causes some anomlies within gameplay such as surviving mega attacks and summons but getting unconscious by Edeas ice attack.

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
20°

FIFA 16 PC Supported Controllers

16m ago - FIFPlay: The list of supported gamepad controllers in EA Sports FIFA 16 PC Windows version. | PC
40°

Hatsune Miku: Project Mirai DX review - ChristCenteredGamer

30m ago - The game's price of $39.99 is very reasonable given the amount of content in it. Girls who like... | 3DS
Ad

Devil May Cry 4 Special Edition (XB1) Review

Now - Ken revisits the fourth entry in the saga of Dante (and Nero). | Promoted post
30°

Until Dawn Review | Tweaktown

41m ago - Until Dawn may very well turn out to be one of 2015's sleeper hits. | PS4
30°

Until Dawn's interactive horror is best played as the director, not the stars

41m ago - VideoGamer: "Supermassive Games' slasher has a cast of teens to help save, but it also puts you i... | PS4
40°

Zombi Review (Invision Community)

1h ago - You’re still breathing, for now, but how long will you survive the labyrinth of London’s streets... | PC