Nightmare Mode's Adam Harshberger outlines some of the reasons games could benefit from more honesty in their storytelling.
There's never really been "honesty" in video games. At least not when cutscenes started to be introduced. In square titles especially characters are often 10 times as powerful and even smarter in a cutscene than they ever are in an actual game. The Mass Effect series is just as guilty.
Hmm, well in the cutscenes they can get killed in one icicle. In game they can you know, survive Supernovas
Good point. SPOILER (just kidding everyone should know this by now) Aerith died by getting stabbed in the back. I'm pretty sure she took way harder hits than that in combat.
Did he really say FFVII and then start talking about Squall? Someone needs to review their Roman numerals.
He used VIII the first 2 times, and then the last time he used VII. Typo edit @ below: Yeah, he didnt lol
That's why you proofread.
That cutscene is sooo badass. My first FF game and that intro made me jizz from the awesomness.
So, why are Wrpgs so popular then? All you do is "do shit". The stories are hardly imaginative and the characters personality and attachment to the player is none existent. The game focus is literally on exploration and doing meaningless tasks that hold no true impact to the main plot line. Yet right now they all seem to sell pretty well, though I have no freaking idea why.
It baffles me too. I enjoy them sometimes. But I get bored with them too. It's all about character creation and I care more about somebody like Sora in KH more than someone I created.
Yeah exactly. To me, if an rpg has memorable characters and story that you can recall even +10 years after playing it, as well as providing you with emotional attachment to what is going on, then it is a success. Despite the good wrpg sales though, I doubt anyone will recall any character in those games. Whether it's the main character the player created, or the supporting characters that give you "tasks" to do along the way, they have no real personality or connection to players.
Honesty is not needed, using 8 as an example doesn't help your point. Gameplay takes back seats over story telling. I would Prefere a well written story even if it causes some anomlies within gameplay such as surviving mega attacks and summons but getting unconscious by Edeas ice attack.
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