IGN - “There’s no innovation.” It’s a familiar lament in gaming. In the weeks following this year’s E3, there was a collective sense of disappointment: “Everything looks like Uncharted” was one of the most common complaints that clogged the tubes of the internet. It’s so strange that a comparison with one of this generation’s most visually stunning, critically acclaimed franchises now apparently counts as a damning critique. But it’s symptomatic of how financially precarious the production of big-budget Triple-A titles has become. When you can’t afford a flop, there’s safety in homogeneity.