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Submitted by SeekDev 749d ago | interview

How "bossless" Valve makes decisions

Valve has explained how it's able to make decisions despite being "bossless".

Earlier this year Valve's employee handbook revealed a somewhat utopian structure at the Half-Life maker, which currently employs around 300 people. There are no bosses in the traditional sense; instead people are encouraged to interact with projects that may not suit their skills, and decision-making is based on the interest projects gather. (Dev, Half-Life 2, Industry, PC, Portal 2, PS3, Team Fortress 2, Valve, Xbox 360)

BrutallyBlunt  +   749d ago
The people at Valve run their company as it should be run. Why it works so well and why they have such a great relationship with their fans is they are gamers too. They get their hands dirty. It's not a bunch of suits walking on stage at E3 and showing a bunch of games for all types just so they can cover everyone.
Gaetano  +   749d ago
It's funny how much praise this style of management gets, and yet Newell admitted that when someone makes a mistake, there's no accountability and so therefore mistakes go unnoticed. This happened with Half-Life 2 and set development back 6 months because the person responsible for the mistake wasn't held accountable.

It's good to have a work place that's all happy and accessible, but you still need someone that holds others accountable for their work. Not everyone is honest and truthful, and when you get someone that makes mistakes and isn't a hard worker, they should be held responsible for that.

Valve's business model has severe flaws. It would be a better company if it had just one person as the lead, the boss. Like Facebook has The Zuck.
BrutallyBlunt  +   749d ago
If a setback for Half Life 2 went unnoticed then how do you know about it?

Valve doesn't need to be run like Facebook and to suggest Facebook hasn't had issues is misleading. What happens if The Zuck makes a mistake? Nothing because in the past there were no board of directors and they only went public this year. There were also plenty of outcries about piracy, the new layout and so on.

Valve creates a positive atmosphere and because of that people like to work there.
c1oudy  +   749d ago
That sounds like an absolutely amazing company to work for, makes me happy :)

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