Diablo III: Saving the End Game

It happened just after the sixty hour mark. After felling Diablo for a second time the charm of the creeping hordes and sprawling dungeons dwindled. The treasure chests, once blossoms bursting with a near-endless wealth of weaponry, lost their allure. When a hero of the High Heavens finds the best gear around, what's left for them to do?

A Blizzard community manager recently admitted that the item hunt "is just not enough for a long-term sustainable end-game." Players need something more in order to stay engaged and keep slaying. No matter how many patches and hotfixes roll through to tinker with the little things, beating Diablo III four times in a row leaves precious little fun left to enjoy. But, like Tyrael taking up his sword in Act I, not all hope is lost.

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