Welcome to Ten Minute Mode, a weekly web discussion series exclusive to Gamer Nation.
This week, Liam, David and Phil ask, are MMO’s still relevant?
If you want us to discuss something specific in a future episode, why not leave a question in the comment section below? We value all feedback, and look froward to hearing from you!
They stopped being relevant 6 years ago.
Or better yet when IPads and apps became more dominant.
and I HATE APPLE products.
So heres the thing.
No desktop, no MMO.
The main issue with the MMO market currently is people aren't taking risks, everyone is staying in the comfort zone, using the same old mechanics as the more successful MMO's (SWTOR, Elder Scrolls Online.
Another issue is that dev's are still using the P2P model which, while it does give them the income they need it's also a dying model. It's been shown with games like LOTRO and GW2 that F2P with the marketplace can work if done right, just don't make it Pay to Win.
move away from the same of mechanics that we have used for years and using a relevant business model is what the MMO market needs right now, I'm going to say thank god for Guild Wars 2 releasing next month so hopefully other dev's can see a good success story (hopefully)
I'm very excited for GW2. And yeah, F2P is the way to go as long as it isn't Pay to Win.
when it goes F2P I will play it again but GW2 is going to be my new MMO home