Video games are a form of escapism. We can go anywhere, be anyone and do anything. The execution, but not the idea, of this has changed over the years, as games overload us with cinematic action and scripted events to scream “HEY, DID YOU KNOW YOU’RE ON AN ADVENTURE?! ISN’T IT F$$$$$G AWESOME?! THAT CONTINENT JUST EXPLODED! LOOKATITLOOKATIT!” in our faces. Because of this, what made the 1-2-punch of Halo 2‘s “Delta Halo” and “Regret” levels great was the way in which the developers didn’t do this – it was as much a mystery as it was a thrill ride.