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Submitted by SeekDev 1031d ago | interview

OXM - Halo 4 multiplayer: if it ain't broke, do fix it

Of all the forthcoming shooters that are "tapping" proven multiplayer formulae to expand their offerings, Halo 4 seems most convincing. (343 Industries, Halo 4, Kevin Franklin, Xbox 360)

VanillaBear  +   1031d ago
I hate how they are adding perks to this. Halos online has always had the most balanced online out of a lot games out there but adding perks just seems like they want to change the online into an every other online game...cough cough COD. Same happened with U2 when they added Kickbacks, loadouts, weapon mods...it just dosen't fit into the what the games about.

It was a stretch in Halo reach to add armor abilties but I still didn't like them.

Is there a problem with keeping a games online about skill and not silly gimmicks. I just feel like because 343 have Halo now they are going to try and change it completely over the next trilogy into something which dosen't ressemble what Halos online was known for....it's like they don't want Bungie to be remembered so they are trying to turn it into "their" franchise....problem is Bungle will always be known for Halo so it's pointless.

So no I don't agree with them...if it aint broke, DON'T fix it. Just improve and tweak the stuff already there, add onto the customization and focus on creating bigger and more unique maps.
#1 (Edited 1031d ago ) | Agree(4) | Disagree(22) | Report | Reply
SeekDev  +   1031d ago
A possible solution is to have a Halo Original game mode without perks, and then their new game mode. But that wouldn't be needed if they could balance the gameplay with the perks. Which is quite possible. I'll always stand by the fact that you'll never know until you try it.
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nukeitall  +   1031d ago
I don't need to try, I think Halo 4 is gonna be amazing!

With the amount of resources MS has put into this and the talent, I can't see how it is going to suck.

I can't wait for November! XD
SeekDev  +   1031d ago
I should probably clarify that I don't think it's going to suck, lol. Just that one should keep an open mind when it comes to gaming.
Gamerpeanuts  +   1031d ago
The perks are just like the power ups in Halo 2, smart one. All it does is send in a new gun, or temporary power up. For the most part they are taking the risks so that Halo 4 changes so that it doesnt end up like CoD...the same exact game over and over! If it aint broke, add features so it aint the same!! If you wanna play the same game over again play CoD. Bungie is known for making Halo, 343 is gonna be known for expanding it. Listen...let 343 make the game and try new things, dont rag on them before you play the game. Look at what modern Warfare did, left WW2...and guess what it worked. Just trust 343 they are Halo fans like you and me, they wont tarnish the name
Irishguy95  +   1031d ago
Agree with this ^ Just see how it ends up. The 'perks' in this are nothing like Cod's perks and don't affect the game so blatantly.(ie the game isn't built around them) That's the same with the 'killstreaks'. They are minor and don't dominate the game.

I don't want to rebuy the same game over and over VanillaBear. I call it milking. I want the devs to try new stuff, take new risks etc. And this is tweaking whats already their btw. Adding in a few minor additions gets it the lable "Hurr Halo 4 is now Cod! Hurr"
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Patriots_Pride  +   1031d ago
GC: Can you give a specific example of where you think the fans have misinterpreted something you're trying to do in Halo 4?

Frank O'Conner: The controversial ones are the ones where they think we're taking ideas from other games. So right now we've added this loadout system so you can customise your Spartan. Which is as much based on our fiction for the Spartan forces as anything else, but the irony is people say, 'that's lifted from Call Of Duty'. But it's really… like even the UI [user interface] looks like the loadout system from Gradius III from the 1989 coin-op.

And so it's strange that people already have a kind of imprint in their mind about where ideas come from or where they're going, and that's a good example of one where we know it's fun and we tested it and we know that it's balanced but we just have to stick to our guns and make sure that when we execute on it, it's as perfect as it can be. And they might be resistant to the idea but so far we've discovered even on the E3 show floor they're embracing the feel and they're embracing the experience and that our call was correct.

We're not always going to be right, but often we know better than they do how these things settle out.
AO1JMM  +   1031d ago
Frank O'Connor is the man.
morventhus  +   1031d ago
frank o'connor hinted at playlists that went back to no perks and only powerups on maps classic halo style man stop complaining

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