"Games never have much difficulty making us feel like a hero. Cheerful psychopaths are the bread and butter of entire genres. Guilt? That's trickier. It's a rare game that even tries, and only a tiny fraction of those even come close to making it good to feel bad.
"Spec Ops: The Line is one of them, and while I am about to be critical of one of its big scenes, make no mistake: it's a seriously impressive piece of narrative, blisteringly dark, and phenomenal in both storytelling and character development. I could enthuse about much of it, and almost certainly will at some point - when the big scenes no longer reside in Spoilerville and more than six people have actually bought a copy," writes Eurogamer.