Resident Evil 6 asks you kindly to put away any preconceived ideas about the series, and merely focus on some new storytelling with familiar characters and some hybrid gameplay that fuses elements of action and more methodical cinematic direction. However, if you're stuck in the past wishing for a return to the good ol' days, then that's likely not happening any time soon.
It's not Resident Evil, it's a Michael Bay movie turned into a game. RE6 has evolved into every other game out there, that's the problem. To pay $60 (unless they're serious about the $70 price tag) for just another Gears of War piece of crap, is idiocy.
And to make it seem less violent instead of simply shooting the zombies we have the option to send them home to their wives and children. And instead of plain old guns we can have lasers and death rays and the heroes can have super powers to shoot lasers out of their eyes and lift cars above their heads and jump into a giant zombie killing robot when needed.
Or even better. Make it like an RTS and just drop nukes from a map view and don't even go into the city at all and have a counter show you how many zombies you killed. It's not survival horror anymore and they have to adapt right? So why not? Don't b***h as they make crap like RE5 and Raccoon City. Just buy it anyway.
Comment of the day. Bubbles!
So if a game franchise you like changes into something completly differen't somthing against what made you fall in love with that game you would be fine with it as along as it's fun
Jesus christ no wonder developers do this to our great game franchises because people like you don't seem to give a crap. Not really a fan are you.
Yep that pretty much sums it up. The same people who will buy RE6, are probably the same people who do trade ins at Gamestop and think they're getting a good deal.
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You're welcome to continue giving Capcom money. I'm sure the on disc DLC will be just as enjoyable.
- *Push Button* action sequence awww yeahhhhhh.
- Hint: Hey, you should go up that ladder. Just in case you didn’t see it, I’ll highlight it for you!
I remember when Resident Evil forced you to conserve ammo, game saves, and medicine while pitting you against some powerful bio-weapons. Now, they give you infinite saves, infinite ammo, overpowered weapons, and weak ass enemies and bosses. Resident Evil also used to have some of the most intricate puzzles. But now the puzzles are gone… they replaced them with explosions. Resident Evil 6 is supposed to include health regeneration and a handy dandy waypoint marker to tell you exactly where to go, YAY! The reason why people are upset. . . games are getting less challenging and more boring. And I find it a little insulting when developers put hints and highlighted items in games that pop up every few minutes. I mean, does RE6 even need a waypoint marker? Judging from the demo, it has no where near the level of exploration as games like RE1 and RE2. I have no problem with them making the game more action oriented(they've been doing this since RE3), but adding health regens and way-point markers kinda killed this game from me. I'm still going to buy and play it, for the story, but this will not be a day one buy for me.
RE should be focusing on single player aspect only not co-op,and they should have continued the Re outbreak series for the online portion of the series.
They complained about the static camera.
They complained about the "Tank Controls".
They complained about not being able to run & gun.
They complained about limited saves.
They complained about the "hard" puzzles.
Capcom changed everything they complained about so they could appeal to a wider audience. I can't blame them. If I owned the company I would have made the same changes (more money). Blame the casual and shooter crowd for asking for changes to a series that they didn't give a damn about until RE4 rolled out.