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Gameinformer: Learn About The Creation Of The First God of War: Ascension Multiplayer Boss

In a new blog post, a designer tells you about the process that went into creating the series first multiplayer boss, the one-eyed Polyphemus.

The designer, who calls himself "Izzy" in the blog post, details how he researched Polyphemus in the original Greek myth, and helped create an in-game Titan that was "ferocious" and a "constant element of danger" for multiplayer. In the extensive post, you'll see lots of character art that shows the evolution the boss went through.

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