"I questioned the wisdom of writing this, since as of yet, I've not released a highly successful game as an independent developer since quitting my day job back in April. Forest and I have high hopes for Flippfly, but aside from our moderately successful Monkey Drum Deluxe, there's really not a lot of inherent credibility to my words that comes with having highly successful products to back them up.
"But there's a trend of beliefs and focus among some indies that's really kind of discouraging to me.
"Namely: I think many have forgotten that the most important factor to success as a game developer is making an excellent game, and started to believe that financial success is either random, or mostly due to factors outside of the game itself," writes Aaron San Filippo.
Braid creator Jonathan Blow is developing a roomscale VR game with no "concessions for seated or stationary play."
SECTOR.sk interviewed Jonathan Blow, developer of Braid and The Witness, about his work, indie games in general, and his future projects.
In response to Jonathan Blow's comments on stagnation of creativity in the indie scene, The Indie Game Website take a look at some of the most creative indies recently released.