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Gamasutra: Game developers, remember priority #1

"I questioned the wisdom of writing this, since as of yet, I've not released a highly successful game as an independent developer since quitting my day job back in April. Forest and I have high hopes for Flippfly, but aside from our moderately successful Monkey Drum Deluxe, there's really not a lot of inherent credibility to my words that comes with having highly successful products to back them up.

"But there's a trend of beliefs and focus among some indies that's really kind of discouraging to me.

"Namely: I think many have forgotten that the most important factor to success as a game developer is making an excellent game, and started to believe that financial success is either random, or mostly due to factors outside of the game itself," writes Aaron San Filippo.

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