"Motion capture technology has come a long way in the past decade. Cameras are cheaper, the software is better, and even the challenges of tracking eye movements are being overcome. At the same time, motion capture has also become more commonplace in games -- so much so that it's more common to see motion capture than hand animation in most big-name console titles.
"That's all well and good, but what makes the difference between a successful motion capture shoot and a mountain of useless data? What techniques allow you to get the most out of your actors -- and are there times you shouldn't even use trained actors at all?
"In this feature we ask the motion capture pros behind games such as Halo: Reach, Fable III, Total War: Shogun 2 and Sniper Elite V2 for their nuggets of mo-cap wisdom," writes Tristan Donovan of Gamasutra.