MyGaming's Dan Parmenter writes: "Now, back in my day, video games were HARD. We sent players out into our big, bad worlds all by themselves, armed with nothing but limited lives and a swift clout from the “game over” screen if they failed. And you know what? They were better gamers for it.
Good thing the Ratchet and Clank Trilogy is here to teach you lot some traditional gaming values of yesteryear (read: 2002). "