Old-school time limits manipulated you into getting better. Developers today should recognize that this once-upon-a-time gameplay element still works.
They also were off putting
Dead Rising for example was ruined because of it's time limit, didn't like it in Simpsons hit and run were I wanted to take my time with the missions and I really hated it in the RE4 Mercenaries mode where all I want to do is see how long I could last.
I agree completely. I couldn't bring myself to finish Dead Rising because of the time limit and the save system. If it was a true sandbox zombie game it would be awesome, and I still hope someday I'll see a game like that (Dead Island doesn't count, because I'm not a big fan of first-person perspective). And I don't care if it makes me better at games...for me gaming is not a boot camp. I just wanna have fun.
I know right
I wanted to do some missions, mess around, then do some side missions, go back to some main missions then mess around again...and so on. Yet you couldn't
I know theres some people saying the time limit is what DR is all about but it's a sandbox game. You wouldn't put a time limit in GTA would you
Time limits really made me better at some games, but not everyone can endure having to beat or create a ludicrous-speed time. It like most debated things has its place in games...
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