Dead Rising for example was ruined because of it's time limit, didn't like it in Simpsons hit and run were I wanted to take my time with the missions and I really hated it in the RE4 Mercenaries mode where all I want to do is see how long I could last.
I agree completely. I couldn't bring myself to finish Dead Rising because of the time limit and the save system. If it was a true sandbox zombie game it would be awesome, and I still hope someday I'll see a game like that (Dead Island doesn't count, because I'm not a big fan of first-person perspective).
And I don't care if it makes me better at games...for me gaming is not a boot camp. I just wanna have fun.
I wanted to do some missions, mess around, then do some side missions, go back to some main missions then mess around again...and so on. Yet you couldn't
I know theres some people saying the time limit is what DR is all about but it's a sandbox game. You wouldn't put a time limit in GTA would you
Time limits really made me better at some games, but not everyone can endure having to beat or create a ludicrous-speed time. It like most debated things has its place in games...
Dead Rising for example was ruined because of it's time limit, didn't like it in Simpsons hit and run were I wanted to take my time with the missions and I really hated it in the RE4 Mercenaries mode where all I want to do is see how long I could last.
And I don't care if it makes me better at games...for me gaming is not a boot camp. I just wanna have fun.
I wanted to do some missions, mess around, then do some side missions, go back to some main missions then mess around again...and so on. Yet you couldn't
I know theres some people saying the time limit is what DR is all about but it's a sandbox game. You wouldn't put a time limit in GTA would you