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Those Games? They're Made by People Too

It takes a lot to make things happen in the gaming industry. We’re talking about a multi-billion dollar interactive medium with tremendous conglomerates monopolizing the landscape. Gaming, as such, has gone through awkward cycles, beginning as a small diversion on early computers, games often the product of a single individual or a small team thereof, then something grander and more mainstream, surpassing even cinema as the highest grossing entertainment industry in the world.

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