The Total War series has always lacked humanity. Sure, it had giant fleets of historically accurate red dots clashing with massive armadas of historically accurate blue dots, and historically accurate shields and weapons and horses and boats and trebuchets and cannons - but it never had humanity. You’d zoom down on a squad and see 30 near-identical hoplites standing in rows, each basically amounting to one life point of a 30 life point hoplite unit. It was breathtaking, and huge, and amazing, and grand, but it didn’t have a heart. Total War: Rome 2, which is still over a year from being anywhere close to release, looks to solve this issue by injecting some micro into a series that has, by and large, always been addicted to macro, in order to focus on the one as much as it does the many.