Fittingly, then, what made Metal Gear Solid distinctive was the way it approached the age of polygons ushered into the mainstream living room by Sony's PlayStation -- a method remarkably similar to the one Nintendo employed for its first 3D Zelda adventure, Ocarina of Time, which would arrive less than a month later. Rather than reinvent the series whole-cloth, Zelda creative lead Shigeru Miyamoto and Metal Gear auteur Hideo Kojima each looked to their series' respective defining two-dimensional masterpiece and effectively recreated it, fleshing out the action with another dimension but changing very little of how the underlying systems and tools worked (and worked together).