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Submitted by IHateYouFanboys 1120d ago | opinion piece

Gran Turismo 6: What Polyphony Needs to Do

It's a lean year for racing fans on PS3; how far away is GT6 and how can it improve? (Gran Turismo 5, Gran Turismo 6, PS3)

Gran Touring  +   1119d ago
A pretty good article, a lot of points made that I'm sure many fans, including myself, agree with. As someone who enjoys the GT series primarily for its driving simulation, and not so much the other content, a livery editor, premium cars becoming "standard," improved engine noise and car lists are all warranted for inclusion into GT6.

My biggest Criticism with GT5 was it's lack of consistency. On paper, real-time Day-night Cycling, weather effects, a track creator, procedural damage & fuel system... would all be considered a great leap forward for the evolution of racing simulation. The problem is, NONE of these elements are fully implemented or fleshed out. I've praised GT5 as having the most realistic driving physics available on console (and still stand by it), but the features which had a chance to really enhance the racing experience weren't fleshed out enough.

So to add to the list of things for the next GT:

-Day/Night Cycling of ALL tracks, at ALL times. I cannot conceive of any reason I can only race on Tuscany between 5 and 9 p.m.

-Dynamic Weather on all tracks. Needless to say, I understand that it rarely snows over Laguna Seca in California; you get the idea.

-A fully fledged track editor. This would be a revolutionary feature for GT, with full support for changing Topography, landscape, pit lanes, the works. The "randomizer" system they have now really offers no control to the user, and often leaves us with a track that we did not want.

-Like with having all cars made "premium," include damage on all cars as well. I understand manufacturer don't allow cars to lose their doors or panels if they're not fitted with a roll cage, but at least make the damage similar for the other cars.

-OVERHAUL the tuning system. It's been the exact same thing since GT2, with the exception of superchargers being included to forced induction.

-Expand WRC, if you include it. Not enough cars, not enough tracks (not even Pike's peak?) hindered it's presence in GT5. Make it worth our time to play, or even try.

Considering how much was actually accomplished with the development of GT5, I wouldn't expect, or even want for that matter, a GT6 for at least a few years. Refine the engine so it looks and runs better. Streamline all content so there's no "standard/premium" discrepancy, and this includes tracks, weather and dynamic lighting as well. The actual driving physics remain exceptional, and this is further emphasized by the accuracy of the Data Logger tech and the credibility of GT expanding to working with big-name auto manufacturers. However, the series still needs a lot of work and it starts with being consist.

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