GamePro editor Vicious Sid got an opportunity to speak with Sony executive Phil Harrison during Sony Computer Entertainment's Tokyo Game Show first-party PlayStation 3 preview.
that bloke is a twait.like all ps3 owners.360 RULES THE WORLD.
grow up you bufoon!
Now this is what video game journalis is all about...truly a breath of fresh air. I'm glad that Gamepro finally asked the tough qiestions, such as: "The PlayStation 3 games on display at TGS look great. There's been quite an improvement over the last few months." and " We were intrigued to see how many games have 1080p support, and to hear focus so much on talking about 1080p. Is that a real commitment from Sony to 1080p for the future?" Give me a freakin' break. Remember the EGM interview where Peter Moore was _attacked_ on every question. What is this garbage interview? How about stuff we _actually_ care about, how about pressing for information on production, online services, game costs, launch games, yield production? How about comments on one of the billion pieces of bad news we get everyday. But no, the first question out of the gate they pucker up and begin the suck uppage. This is why game journalism is such a joke.
See Lalaland's response below. And I quote: "Blu-Ray is the next gen movie-disc format supported by the majority of moviestudios and hardware manufacturers around the world, and it is via the PS3 able to output in 1080p or True HD -- no upscaling but 1:1 pixelmapping.?" Funny, I thought BluRay was for games?
The questions should have been the following: 1. What are the real reasons behind the late production? 2. You have been boasting about how the PS3 starts the HD generation of gaming. So why are you not shipping component or HDMI cables with your PS3's? 3. What makes the PS3 true HD? And why is the 360 able to output 1080P without Blu-Ray and a software update? 4. What does a giant enemy crab have to do with ancient Japanese history? 5. Do you feel that excluding Europe from the PS3 launch will affect your overall sales in the next gen of gaming? I could go on and on with the actual important questions. This interviewer should be fired! What a waste of time!
1. What are the real reasons behind the late production? "Blue diodes are in short supply and high demand. In the production of any piece of electronic, if you are missing a key component, manufacturing simply cannot start. Thankfully we have secured a large shipment of said diodes and we have prepared several production lines in numerous countries. We believe we are on track to shipping 2 mill. consoles before years end and 6 mill. by the end of this financial year." 2. You have been boasting about how the PS3 starts the HD generation of gaming. So why are you not shipping component or HDMI cables with your PS3's? "We will ship standard SD cabling because they are cheap and everybody can use them. Regarding HD different people will have different preferences and the PS3 actually gives consumers a choice to best fit their needs -- some would want 2ft component and others 10ft HDMI. But HD cables are expensive and we believe it would be unfair to the average consumer to add the cost of cables they would never need by shipping either or both." 3. What makes the PS3 true HD? And why is the 360 able to output 1080P without Blu-Ray and a software update? "1080p is the True HD resolution as we like to call it. Blu-Ray is the next gen movie-disc format supported by the majority of moviestudios and hardware manufacturers around the world, and it is via the PS3 able to output in 1080p or True HD -- no upscaling but 1:1 pixelmapping. For the PS3 we have so far announced 7 True HD games and more will be announced in the comming months. Again these games will have no upscaling, but 1:1 pixelmapping. This is important because of the rapid development in flatscreen technology, and in a couple of years time, True HD will be the standard for new TVs. MS has recently added the possibility of upscaling games to 1080p as an afterthought, but that doesn't make the games True HD. So far they have yet to announce a single game with True HD rendering. Movie playback on their HD-DVD addon will only be possible in the ordinary 1080i resolution and is as such not True HD." 4. What does a giant enemy crab have to do with ancient Japanese history? "Good question, but one I'm not the right person to answer. You know, with the power of the PS3, developers are free to make whatever kind of games they feel like and to expand on any of their fun and exciting ideas." 5. Do you feel that excluding Europe from the PS3 launch will affect your overall sales in the next gen of gaming? "We are deeply sorry we could not fullfill our goal to launch the PS3 on a global basis simultaneously. However, we will make sure the launch of the PS3 in Europe the coming march, will be the best launch ever with unequalled software support from both our inhouse and thirdparty developers and an unrivalled number of consoles to minimize shortages. Europe is for now not a X360 stronghold, infact Microsoft has only shipped half the number of consoles for Europe compared to NA, and Playstation has traditionally been very strong in Europe. We believe with effort we are putting into the European launch, that we will be able to gain the lost ground in a foreseable future." "Thankyou for a fun interview. I hope I was able to shed some light over the concerns you were having."
To lalaland: I have to hand it to ya! You should be doing these interviews for Sony! Do I agree with your answers to all, no, but at least you put some time behind your post and I appreciate that! I won't go into anything more with this because it is going to take quite some time and I know it could go on forever. But thanks for at least being creative! I liked it!
"And that gives us a very loyal fan base, who we could never upset and never take advantage of, but it gives us some fans who love what we do, and push us really hard to do the best that we can do. And they have been pushing us. I read the forums, and the newsgroups -- possibly some of the same ones that you read." AH HA! explains gametime, jin or horse piss. i knew one of those guys worked for sony. ;)
that this was a pretty soft interview, considering all of the struggles Sony has faced with the PS3 since it was announced.
And obviously, the some of the people who are angry with this interview and say that it was 'too easy' probably just want Sony to get shot down in flames. It was actually very impressive to find out that Sony has more internal developers than Microsoft and Nintendo combined, which goes to show how committed they are to carving out quality titles for us. Nintendo always seemed to rely most on 1st party titles so I assumed they had the larget amount of internal developers; guess not. It was also nice to see that Sony has been paying attention to game journalists and forum sites like this one, and that Harrison actually ignored his assistant's plee to end the interview in order to scroll over the interviewer's list of questions. The question about Blu-ray was definitely the most important question since the biggest complaint I see on every forum site is "Why are we getting forced to pay for Blu-ray if we don't want Blu-ray movies". And the answer, while obvious to many, has finally been put down for the record. "There's this sort of misunderstanding that the Blu-ray disc player for movies is somehow burdening the console with unnecessary cost. That is completely not true. We put our Blu-ray Disc functionality in the console purely from a game design point of view. Once we had that storage capacity on Blu-ray Disc, adding the movie playback functionality was extremely cost-effective, [the cost] is actually non-existent. So games like Resistance which, as a launch title, is up to 20-something gigabytes already. And that's day one -- think about four years, six years from now. We'll be pushing the 50 gigabyte limit with dual-layer Blu-ray very quickly. So we absolutely need it as game designers, and in that regard, the consumer is getting the movie functionality effectively for free." It's important to understand that from a manufacturing viewpoint, disc drives don't cost very much to build. In fact, the blu-ray drive is probably one of the cheapest components in the PS3. The Cell and RSX chips were listed by Merrill Lynch as costing over $500, combined. And then there's costs of the motherboard, hard drive, I/O devices like USB ports and Bluetooth, etc. As much as people complain about the supposedly high price that they're paying, it's literally nothing compared to what it could've been if Sony didn't absorb it for us. And as for his comments about having a very loyal fanbase, the sales of the PS1 and PS2 consoles(over 100 million each) are proof of this. There is a huge amount of consumers who will purchase a PS3 simply because they loved their PS1s and PS2s. Sony's challenge this time around is to attract a bigger audience that includes gamers who were originally only loyal to Microsoft and Nintendo, and those who've never tried games before.
Looking at your first point, DJ, people actually just want some straight answers. We've had enough of equivocation and evasive question dodging. Really, Sony needs no help in making a bigger catastrophe of the utter car-crash that the PS3 campaign has been thus far. In regards to your first argument, "more" does not mean better. It probably explains the gap between game libraries last generation, while also explaining the slew of forgettable entries into the PS2 canon. As for Sony having its ear to the ground on BluRay, his response is really just an effort to smooth over the ruffled feathers of justifiably upset gamers who are really being saddled with the cost of Sony's effort to push BluRay as the new media format. Sure, they're using it for games; mind you, not because they have to, but rather to somehow make that large, cumbersome pill easier to swallow. And, really, six years from now, "next-gen" will be last gen, so that argument does not hold water. Also, the cost of BluRay will go beyond the drives themselves. They're also more expensive for developers too, and if rumors of PS3 game prices are any indication, it looks like consumers may have to bear that burden as well. Finally, I think the loyalty of that fanbase might be slipping a bit this time around. Let's face it, Sony has not put on the best face this time around. The constant scaling down of features combined with a high price and holiday season supply shortages will do more damage than I think you're willing to let on. The real challenge for Sony this generation is going to be retaining customers, not gaining them. Gaining new business is easy. Keeping it's the real challenge.
Blu-ray is actually cheaper for publishers since a blu-ray disc is nearly the same price to manufacture as a dvd. It also gives developers more freedom since they get 50 Gb of space(and up to 200Gb in the future) vs. the 8.5 Gb of DVD. I know people have argued that since current games haven't been using up all 8.5 Gb that there's no reason to give developers more space. But adding on that kind of functionality at a later date, while being an option in the PC industry, isn't possible with consoles. A console is given a final design, and then has to work for 5~6 years without the need for add-ons. And DVDs are simply limiting; developers asked for significantly more space and Sony delivered. Just looking at the data increase rate over the past decade for games shows how vital Blu-ray is for next-gen titles, just as DVD was vital for the last generation of titles, and CD before it. To assume that a 2x increase in data storage will be enough for the HD era of games when previous generations had a 10~17x increase in game data each time is a bit questionable. Those who claim Microsoft's compression techniques will solve all these problems don't realize that compression has been used in games way before the 360 was even concieved. Compression also lowers quality. The lure of Blu-ray is that it doesn't force developers to compromise. It's not just about have higher quality content, it's about having a larger variety of content as well and not being stuck using the same textures, character models, animations, and sound clips over and over (in layman's terms). Whether you like the fact that developers finally have the space they need to achieve their true visions or not, Sony made their decision based on what was best for developers, publishers, and consumers alike. What many people don't know is that Microsoft has a strict rule that forbids developers from spanning their games across multiple discs, partially due to Quality Assurance and partially due to image. If a game was 5 discs long AND non-linear (for example) the amount of testing and debugging needed would be horrendous and expensive. The publisher would be spending 5 times more money for production of the DVD discs (money that could've been saved had the game been on blu-ray), and it would be detrimental to Microsoft's public claims that DVD is more than enough space for the HD era of games. ------------------------- Sony isn't going to have a problem retaining their customers, especially considering the amount of disappointment surrounding the Xbox 360. The 360 is selling worse than the original Xbox, and worse than the PS2 (world-wide). This was revealed in an interview with Jack Tretton. We're talking sales figures, not the shipment figures that Microsoft puts out in order to mask what's really going on. Microsoft is in the worst position because not only does their console lack the innovative control features of both the Wii and PS3, it doesn't have the Wii's low price point and doesn't have the superior power and functionality of the PS3. BTW, Sony's arsenal of developers is exceptionally strong. They've given us such great titles as God of War, Shadow of the Colossus, Ico, Twisted Metal:Black, War of the Monsters, Socom, Kinetica, Downhill Domination, Ratchet and Clank, Jak, Sly Cooper, Gran Turismo, etc. And true, there's other titles that haven't done as well and didn't turn out as great as they could've been, but that's the nature of the business. If you want to talk about a 'slew of forgettable titles', try naming your 20 favorite exclusive Xbox titles off the top of your head. Yeah, it was hard for my friends too. For PS2, it's a lot easier. Sony has a lot of presence and uses silence to their advantage. It's the cheapest and most effective marketing strategy before launch, and the amount of money they'll spend advertising the features of their console will probably be astronomical. They will make sure everyone knows about the system's blu-ray capabilities, and use that as significant leverage over their competitors. TGS already showed PS3 launch titles having an edge over 2nd-gen 360 titles, and that says a lot. In the end, it looks like Sony's delivering on their promise, yet again. People have been accusing Sony of "CG lies" since the PS1 era, and each time their titles have ended surpassing the target renders that developers put out. Just one look at the incredible visual and technological state of Motorstorm (two months before its release) shows that they've made one hell of a system. They delivered the hardware; now it's up to developers to take full advantage of it.
The thing is, most developers are going to be looking to maximize profits by pushing the maximum number of units possible. This means doing multi-platform releases, which means developing games with DVD9 in mind. They're looking to make money and developing a game that truly capitalizes on the capacity of BR just doesn't make a whole lot of business sense. As for this "upgrade" system Sony's looking to go with, if I wanted to constantly upgrade my stuff to play the latest and greatest games, I'd just go with a PC. Maybe it's a great idea to you, but one of the reasons I like console gaming over PC is because I can just get the next model after 5-6 years without having to upgrade bit-by-bit over the long term. Again, that's just me. As for Sony's powerhouse dev teams, I never suggested that they didn't have some talented people in their arsenal. They certainly do. So does Microsoft (i.e. Rare, Bungie, Bizarre Creations). Likewise, they both have less talented staffers. All I was saying was that just because you have a lot of developers doesn't mean you have the best. As for the success of the 360, let's not get into conspiracy theories. The 360 has been doing pretty damned well. According to NPD, as of early January 2006 they had already pushed over 600,000 units. That's over half a million in 2 months, with shortages. As of June they had just shy of 4 million sold. I don't know. That doesn't sound as bleak as you seem to suggest. Take into account an established library of games that easily match anything I've seen on the PS3 (Sorry to burst that bubble you live in, but I've not seen anything to the contrary) with what will be massive supply shortfalls in the PS3's launch window, plus the delay of the European launch, and Sony's got its work well cut out. They can't just sit back and rely on their namesake anymore, and I think you know it. They're gonna have to fight hard to retain marketshare; the key word being retain, not gain. PS ~ Show me Killzone 2 gameplay, and then we can talk about target renders. I know Warhawk doesn't look even close to matching the teaser stuff that Sony showed at E3 2k5.
Actually Sony do intend on shipping 6mill PS3s worldwide by the end of March '07 (4.5 months after launch) -- that is 1mill more than MS were able to ship X360 consoles by the end of June '06 (6 months after launch). If Sony are able to produce PS3s at that rate continuosly, that equates to 8mill PS3s shipped in the same period as MS shipped 5mill worldwide -- or more than a 50% larger quantity shipped. In that perspective, the first six months sales of X360 was actually kind of bleak. But then again, Sony has yet to prove they can deliver on that promise. Both Sony and MS has gone down the same "upgrade path", and actually Sony has chosen the less expensive approach for the consumer -- namely standard industry parts. MS gives you no choice but to buy expensive MS products (harddisk upgrade, A/V cables ("if you want HD you have to upgrade"), external HD-DVD drive, wireless controller battery packs), while Sony supplies you with most out of the box or gives you the choice of a cheap industry standard part (harddisk, HDMI cable). Regarding wether cross-platform ports will share the same art assets, there has so far been some evidence that developers actually optimize for the individual platforms. Virtua Tennis 3 is a prime example. The same goes for Blazing Angels and Full Auto 2. Regarding your preference of games on the X360 over the lineup for PS3, I respect that as your opinion. But as a X360 owner, I must disagree. Let's leave it at that. Ofcourse they will have to fight to "retain" their marketshare as it is almost impossible to "gain" marketshare when they are in such a dominant position. I do agree that Sony has its work cut out, but I believe they will succeed in becoming market leader once again -- they simply have got the more attractive platform for every other market than the teenage broke gamer. Out of the box you can view your digital photos as a slideshow (no need for XP MCE -- just plugin your camera), play over the internet (no need for XBL Gold), browse the web on your TV (probably only really usable on HDTVs), watch next-gen movies (no need for expensive external addon drive that doesn't really match the look of the console itself) and all in a small silent package with no big powerbrick, that actually, compared to the X360, blends reasonably well into your A/V equipment. ... and ofcourse it does games too. Extremely well in my humble opinion from the tidbits I've seen so far.
Funny Phil, indeed "who we could never upset and never take advantage of".....*cough* blu-ray -- trogan horse. Just the fact that the thought of taking advantage of a 100 million fanbase in his mind out of nowhere goes further to prove my point. And finally, "We put our Blu-ray Disc functionality in the console purely from a game design point of view"....BULL CRAP, sony execs have said over and over they don't care about loosing market share they just want the format to succeed. The PS3 is a BR player first, gaming machine second. And because your gonna have to download many gbs on your hard drive it proves the BR wasn't needed, just a big HDD.
No... If you want anyones opinion on what a PlayStation 3 is get the developers opinion. I was with you on the entire 'Sony want to have just a BD-p.' Till I read the Resistance: Fall of Man blog with the developer say "We are ALREADY using at least 20 Gb of the Blu-Ray even WITH COMPRESSED data." So, don't mind anything Sony says actually get the developers opinion, ok? After all they ARE the one who MAKE the SOFTWARE on the BLU-RAY.
retard, have you seen the resistance gameplay. It's pathetic, it looks worse than COD3. Seriously that 22gb crap isn't justified at all. All Microsoft has to do is release a 100gb HDD, and Sony's boastful BR attacks won't mean anything. Because whether it's BR or HDD its still STORAGE either way. And because of BR's bad transfer speeds your gonna need both, that's NOT a gaming advantage by a long shot. Face it, BR is for Sony, the HDD is for gaming.
nothing i wanted to hear.
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