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Submitted by jeremypeel 326d ago | news

Sleeping Dogs dev: “You’ll have very little impact on the story”

News: United Front Games want to tell a very directed story with Sleeping Dogs, resulting in a linear narrative “without a whole bunch of branching.” (PC, PS3, Sleeping Dogs, United Front Games, Xbox 360)

ichdich  +   326d ago
omg
flappersack  +   326d ago
This is a good thing in story telling for what looks to be a cinematic game. I hope the stages themselves have a bit of freedom for how you complete your objective however. Good that the devs are telling us early what to expect in terms of how things pan out, rather than fib.
Hanuman  +   326d ago
Don't care, ME3 cured me.
kevinsheeks  +   326d ago
Yep cured me to now when I hear save games carry over i don't expect anything from it
Erudito87  +   326d ago
atleast they're honest about it unlike bioware
Aeon  +   326d ago
Yay, not every game needs to have multiple choices or multiple endings.
isarai  +   326d ago
Since when was a linear story a bad thing? I have yet to play a game with multiple endings that were actually great, case and point ME3. I'd rather all the effort go into one great ending then fifty ok endings.
sllshrm  +   326d ago
Witcher 2 is the game for you!
#6.1 (Edited 326d ago ) | Agree(0) | Disagree(1) | Report | Reply
specialguest  +   326d ago
Most high rated games have linear storylines with corridor gameplay paths. This game will have a linear storyline however, it at least gives us an open world to explore and side missions to play. This hybrid system isnt new, but it's what I've always wanted in a game with a linear story.
Psychotica  +   326d ago
“People come to the game potentially with two different mindsets. They might play a bit of the story and go: ‘I just want to screw around now.’ Then you’ve kind of lost the drama and tension [of the linear story],”

I sure don't like the sounds of them reducing my freedom to do what I want when I want it. I mean this is one of the best things about open world games.
stuna1  +   326d ago
Exactly! Sometimes I wonder if people really know what they want!

Where was everyone at when they bashed Killzone and Crysis 2 for being linear?

I thought open world was about being able to effect the story as you saw fit.
Frankfurt  +   326d ago
Open-world games need very loose stories where you don't need to be in a rush. Sadly, devs like to pretend they're making a Hollywood movie, so they tack pretentious, badly written plots even in games where they don't belong.

Keep focused writing in linear games like Alan Wake (the hub world in the sequel hurt the narrative big time) and let open world games have actual freedom.

If you're only "free" during side quests, your game fails automatically.
Donnywho  +   326d ago
I'm just pretty much down for praising everything Square does. I love the fact that Activision didn't want it and Square was like,"Are you crazy? We'll Publish it."
Slugg3r  +   326d ago
Seems like they didn't keep the elements from True Crime, where you never had to actually complete missions, you could just carry on even if you failed. That impacted the story and there were three different endings, atleast in the original one.
rocky047586  +   326d ago
Frankfurt, so how do you explain GTA? Because that game is all about linearity and familiarity when it comes to the story. The only time you're "free" is when you aren't in a mission in any GTA game.

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