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No laughs for God of War team | GRTV interview

GRTV met with combat designer Jason De Heras to learn more about God of War: Ascension.

"We kind of have this rule in the studio when we're working on gory payoffs or brutal kills - if we start actually laughing at it we probably know we went too far. That's kind of the barometer we set for ourselves, cause we don't want to get campy. We don't want to be laughed at."

Update:

Working link: http://www.gamereactor.eu/n...

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