Radical Entertainment, the Activision owned studio behind Prototype, The Simpsons Hit & Run and Scarface: The World Is Yours, has been closed.
Radical was bound to close after the failure of both Prototype games
Really upset about this, loved Prototype 2, and The Simpsons hit and run was a blast
Simpsons Hit and Run was great but as soon as Activision took charge of Radical they went down hill.
I really think people are forgetting that Radical were only good before Activision aquired them.
It's too bad because the Prototype IP was a good one, having had played and enjoyed both games. It's all about the money when it comes to Activision, nothing else; and there's currently one cow that generates most of it: Call of Duty. If they know they can double CoD $ales next year and they had to kill off a few cool promising IPs to get there, they'll do it. It just sucks!! Hopefully the prototype IP will come again in the future?
so do activision only have Treyarch and sledgehammer as developers now?
Activision kills yet another studio. Sometimes I wonder why don't they sell studio or IP rights. At least that way they could get some money rather than no money.
both Radical and Sucker Punch improved both games a lot in their 2nd iterations. Sucker Punched acquired by Sony while Radical is now closed! it's really clear now who's really thinking about GAMES and GAMERS and who only cares about MONEY 1st gamers 10th! (2nd - 9th are also money btw!) good job there Activision! /s
Was a matter of time, Acti being Acti, game doesn't do well and they kill the studio...
It's not like Activision didn't try to make the Prototype games succeed. They marketed the heck out of them both. The simple fact is that despite the marketing push, not enough gamers cared.
Usually people complain when a publisher sends a game out to fail without spending anything to market it. This definitely wasn't one of those cases.
I haven't played either one; do you need to play the first one for the 2nd one to make sense?
last duel, I never saw any marketing for Prototype 2 anywhere. They must have marketed it around my viewing channels
There were ads on most major gaming sites, along with video ads on sites such as GameTrailers and IGN (mostly "preoder at GameStop" ads).
Prototype 2 definitely had a decent advertising budget, so I don't think we can blame Activision for not getting behind it.
Lot's of talent at Radical. Let's hope they all recover, and quickly.
They are in Vancouver... http://www.mgsvancouver.com... lot of talent on the market...
Maybe they can relocate easily to Rockstar Vancouver!
STAY AWAY FROM MY MAN!! i know who YOU ARE!
Prototype was a crap franchise...sorry to be blunt but it was nothing "amazing" was it. I mean the second one didn't really feel like a sequel...more of an expansion.
If the games don't sell then why keep a studio around
Lots of others beg to differ. I for one enjoyed both games. Hopefully it won't be the last we hear of the franchise.
I never liked the prototype series...only cause there are so many other sandbox games that are superior. Prototype is worth a playthrough, especially if you only own a 360. But it really doesnt bring anything extraordinary to the genre. I hope the talent in the studio is able to create new projects in the future.
@egidem: Obviously not enough to matter. Prototype series was crap and here's the result. Good riddance.
@Mike I have to disagree with you. Prototype was a good franchise, it just couldn't compare to the waves of games releasing every year. IMO Prototype is comparable to a good movie game. They're enjoyable and worth the playthrough, but no one wants to pay $60 for it. It's sad, but in Activision's eyes if you're not selling 5 million+ you're dead weight. The first Prototype sold over 2 million copies, and the second is on it's way to 1 million, so obviously people like the franchise.
its hard but not everygame can sell millions especially niche type genres its a shame really
You know what this means......
Radical gets to make Call of Duty games now!!!
I don't think you understand the meaning of CLOSE DOWN.
Not mentioning the Hulk:UD is downright disrespectful. It was the first superhero game done right and led the evolution into the superhero games of today.
Yeah, try Nes Batman or Marvel vs Capcom.
Seriously, no. Spiderman 2 came out the year before that, largely regarded as the best Superhero game of that generation. Not to mention MvsC, Freedom Force and TMNT (arcade). They made a good game, which was in the upper echelons of superhero games, then made that game 2 more times with out the license (Prototype). Before that, their track record was nothing to write home about. Honestly, much better studios have gone under (Clover) to considerably less fanfare and coverage. That said, it's always terrible when people lose their jobs, so if that's the outcome of all this, my sympathies go out to everyone.
lol now since when is superhero games a genre? No, they are either fighting, or adventure games with characters that happen to be superheroes.
The prototype games were horrible. Only fun for 20 minutes. Cant say I was surprised, though Simpsons Hit and Run wasn't that bad.
i loved prototype
I think they brought this upon themselves. Making a sequel to that game after the first one selling so poorly, and having such a bad reputation, was a huge mistake. And from the results we can see that no matter how much money Activision poured on marketing for this game, it's bad reputation preceded it. Maybe they should have worked on something better with a new name, that could have saved them from this sad outcome.
omg bungie my prayers are with you!
Wth P2 rocked!!!
ummm, selling 2 million copies of each is hardly "failure."
I guess if Activision owns you you're either shutting down or making Call of Duty...
Can you really blame Activision though?why should they keep funding a studio that can't produce ground breaking software that move units....
Why not market it better then? If you compare prototype to other games it was too silent of a release.
@narked I don't know about that; here in the US, I saw an ad pretty every day for a week from a little before and after launch of Prototype 2.
@narked are you serious? that game was marketed well, with the Johnny Cash live action ads coming on TV all the time. I've seen worse advertising for AAA Sony exclusives trust me.
Radical created the first well done properly finished superhero game in the Hulk:UD. Show some respect.
@SilentNegotiator & @torchic can't say the same thing about Europe then I'm afraid. I seen some ads on the internet (although only a couple), but on british and italian tv not that much.
@nyc gamer ground breaking software and activison shouldn't be in the same sentence ever, if you think otherwise i pity you. Did prototype 1 and 2 do enough in sales to cover their development and marketing budget, if it did why close the studio. This isn't tiny atlus or nis as a publisher it's fucking 20-25 million+ copies of cod sold every year and 6 million copies of diablo 3 sold recently. If anyone can take a hit with a bad game it's certainly activison. Still sounds like simple greed to me. And yet people consider ea to be the worst company in gaming, go figure.
@maria Hulk:UD was pretty good, but had some balance issues. I remember (I don't remember the difficulty levels, but I played normal, for sure, if that was how it worked) parts of the game towards the end where I'd be getting smacked left and right by robots without opportunity to do anything. Besides some balance issues, it was a solid game.
Or making Skylanders. Don't forget that money tree they've got growing in their backyard, it's pretty important!
Ohhh what? :(
The Simpsons: Hit and Run <3 Best. Simpsons. Game. Ever. Period.
Funny how Activision use to say EA milked franchises and killed creativity. really...? anyways Simpsons Hit N Run was awesome!! Prototype/2 was a 7 ratings game at best. the new character turned everyone I know who loved part 1 off.
I thought Prototype 2 was pretty damn good actually, much more polished than the first. At least they did their best to improve the sequel.
I found it to be better then the first game as well. More overall polish to the graphics and the city design. I wasn't expecting some completely new game but everything about it felt better over the original.
same here, a nice new coat of paint with the same addicting gameplay
Prototype1 felt like a game made by walmart. cheap crap. All the cars were yellow cabs. It was a waist of 15 mins of my life I will never get back.
So you played it for 15 min? Your loss, good game and the sequel was even better if you enjoyed the first. Not getting all the "crap franchise that didn't sell" comments above. Everyone I know that played it loved it and recommended it to all my friends.
I played it for like an hour or so and it sucked so bad that I could not bear playing it anymore. I'm not gonna waste more of my time playing a game that utterly fails to engage me. So to me I definitely didn't lose anything, but instead gained when switched to a game I actually enjoyed (Infamous) instead of forcing myself into playing that Prototype junk
might have to rethink purchasing Prototype 2 for PC - sounds like there will be little support for it once released :(
Just wait till xmas and it will probably be £5 on Steam. I got Prototype 1 last December for £3.74.
You have to be totally ignorant to trash talk this developer or say it doesn't matter. Look around gamers, its another studio that is closing down. Say what you will about Prototype 1 and 2, but they were pretty solid games and they were pretty original. THIS is why bigger companies aren't pushing new IP's or taking very many risks, at some point those risks are going to either pay off or kill you. In this case it killed the studio.
I know, people are very ignorant. They wonder why they get an annual COD though and will continue to do so...
They did competitive open world games, until open world mission design and/or production values started to evolve.
Their games were still too much "go there kill that", and unlike Infamous (which is just as mind numbingly repetitive), they didn't manage to build any proper mythology or sense of style around it to make people look past these design shortcomings.
Goodbye Radical Entertainment, it was fun.
Rocksteady's community manager: Sarah Wellock [email protected] Anyone at Radical who wants to come to the Uk and work at Rocksteady Studios holler at me!We would love to have you:D
Exactly. They are (Radical) the true pioneers of the superhero game. Rocksteady recognizes this, I wish more people around here would. Oh well, I come here expecting to be disappointed most of the time.
I would love to...leave me a message with more details
Awesome for two reasons. 1) People getting new jobs. 2) People living in Canada get to move to the UK instead of potentially having to settle for the US (I'm American btw). Way to go Rocksteady!
I hate it when game studios close ;( people just lost their jobs and we lost a franchise
WHAT?!? WHY? That's one of the best developers that Acti have aside from CoD studios!
That's exactly the reason. Now what's left of Radical will be forced to labor on CoD dlc packs forever with all the others! Mwhahahahhaha
I think this says alot about the state of console gaming. The media can say and act however they want, but studios are dropping like flies. Digital distribution and free to play is where things have to go, consoles can't just drag their feet. also, hate to say it but prototype had almost every aspect of what is ruining console gaming. Too many stupid cutscenes, slaps the player in the face with a stupid story, mind numbing combat so broken that they just make it it so easy you can't lose, and open world just for the sake of being open world.
It's a shame. I'm probably in the minority here that really liked Prototype 2. I hope things work out for them.
And yet another studio chopped by Activision...SMH, is that how its gonna work, shut down studios until they're down to SledgeHammer, Treyarch and Infinity Ward...
Ms should pick them up as I think there games would fit well in there family of studios. Ms has 20 studios now but only few of them cater to the core and I think they should get rid of a few studios and bring in free radical for the next xbox. Its nt like they can't afford it. Help the community ms and gain a established dev team on the xbox.