One aspect of video games that set them apart from all other forms of media (other than those often disappointing Choose Your Own Adventure books) is the ability to create a story, to form a narrative through choices and actions. Even though it may provide limited choices, a good game allows players to immerse themselves into a story in a uniquely intimate way. One thing that a game loves to do with this connection is empower the player and imbue a sense of badassery, righteousness, or what have you. Much less often than the former, a game might make you feel like crap, feel like a horrible person. It could be through your own actions and choices or through a predestined storyline, but at a certain point the sense of fun vaporizes and is replaced by horrible feelings. After the jump, the staff of Twinfinite will tell these stories, choosing those that most stood out to them.