Submitted by SeekDev 1246d ago | interview

The Last Story: Innovation where you don't expect it

Though Takuya Matsumoto worked at Sega during its big booth heyday, on titles such as NiGHTS and Sonic Adventure, at E3 2012 he was tucked into half of a tiny meeting room. There, he spoke to Gamasutra about his latest title, The Last Story, on which he was the development lead, overseeing both level design and programming. (Hironobu Sakaguchi, Takuya Matsumoto, The Last Story, Wii)

Jadedz  +   1246d ago
I love me some, jrpgs.

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