Strangely enough I can't wait for a VITA version. Honestly, I think the best fighting game for PSP was "Tekken: Dark Resurrection". I must have spent hours on that game back in the day!
i hate tekken, it was not bad 10-15 years ago, but it not evolved at all and to modern standarts it sucks. i will get dead or alive 5 which is much better.
Are you Itagaki? Well, hate all you want, but Tekken is one of the top most played competitive arcade fighting games in Japan and around the world. DOA is nowhere near it.
If I play Tekken 1, then 3, then 5 or 6, I'll easily notice the improvements/changes and "evolution". But you can't just change the style of the game.
If cinematic camera angles and wet t-shirt physics is your idea of modern standards, then have at it.
But I dont play fighting games to gawk at them. If I want to see some nice boobs I have the MGSHD collection for the Vita to see Eva's . Only a few more days left till that happens.
I was expecting the fighting genre to evolve this gen, maybe become a bit more like the budokai tenkaichi series in terms of freedom. (which ironically were on the PS2)
budokai tenkaichi, Really? You're clearly a casual when it comes to fighting games. You don't even know what makes fighting games so appealing to the hardcore fanbase.
You're never going to see a game like that at EVO. Games like budokai tenkaichi have zero depth to their mechanics. It's all just casual fanfare. No real fighting game enthusiast is going to take it seriously. Next you're going to tell me gran turismo needs to evolve next gen by incorporating mechanics from burnout. Seriously, wtf are you thinking?
fyi, fighting mechanics have evolved this gen. If you want freedom, play blazblue: CSE. But, i guess you don't really understand what freedom means in a real fighting game. This game is all about options. You're rewarded on hit by reducing your opponents options and expanding yours.
Budokai Tenkaichi series has much more fighting depth than Tekken because it plays on a 3D level. Tekken is still on a 2D plane which limits it greatly in fighting capabilities/mechanics.
Have you even played any of the BT games before or have you just seen them as DBZ games and turned a blind eye?
Your comparison of GT vs Burnout is laughable, GT is a racing sim and Burnout is an arcade game. Why are you trying to compare them?
His comparison of GT and Burnout are valid because Tekken is a FIGHTING game where as Tenkaichi is a BRAWLER.
Did you know that each face button in Tekken controls a limb meaning thats 4 different basic attacks? Did you know that those attacks become different attacks when pressed after a directional input? Did you know that combining those two things in different orders create combos? Did you know that certain combos can knock players to the ground or in the air allowing for a juggle-state which allows for more hits to connect? Did I mention that attacks can hit high, mid, or low causing the other player to actually think about how to block? Did you know that characters have different stances that elicit different moves? Did you know that some moves recover faster than others causing Move A to be less punishable than Move B? Did you also know that at some ranges that are different by A PIXEL some moves wont connect with the opponent? I did and I don't even play Tekken like some of the other people commenting.
Please... and your telling me Tenkaichi, a game where projectiles have no real properties and combo's are done with one button using easy timing has more depth than Tekken?
You would not last long in a match if you really think that.
If you want to win in Tenkaichi games then you need to know how to counter your attacker, not only that but you also need to know how to string combos together so that they have a hard time countering you. Every move in the Budokai Tenkaichi series can either be blocked, countered or dodged. You obviously haven't played any of them before if you think it is simply a brawler.
Also everything you wrote, the only difference is Tenkaichi uses two buttons to punch and kick as opposed to four. Everything else is exactly the same except the 3D takes it to the next level cause you then have objects throughout the stage you can use to your advantage. Not only that but you can also fly which adds even more dimensions of playing.
@Tonester925, i'm not saying it has to be like Tenkaichi. When PS2 came along it changed fighters by adding sidestepping (MK4) and gave the environments a more 3D look and introduced us to the likes of Tekken Tag.
This gen nothing has really been accomplished. It's very much the same only with a little more polish.
Seems everyone here would rather games not evolve though...
If Tekken would have evolved, I'm pretty sure that everyone will be crying because "it is not the same".
People believe that a dev is supposed to just shut up and take it from behind when it comes to rants, but no, the customer is not always right, but most of the time is an A**hole.
If you cannot understand why this match is so good then you don't appreciate fighting games. If it looks "boring" than you do not know whats going on. A lot of people think that fightings games are like other genres where it has to be flashy and have extra modes or what not to be good but I'm sorry. Fighting games are always about competition. Knowing what to do with your character, in any given situation, in order to beat your opponent and thats why people think they haven't evolved. Believe it or not A LOT of the substance in what makes fighting games good goes beyond button mashing -_-
I suck balls at fighters. Yet I buy and play all of them. Lol
If I look back at them all....I honestly can say that I had the most fun with the DOA series. Specifically DOA 3 > While the obvious is obvious.....I also loved the counter system. Really good players can pull off counters back and forth without land a blow! Crazy to see.
Tekken I love too. But I feel it's lost it's mojo long time ago. And I miss the cinematic cgi endings!
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Me too! Can't wait for TTT2!
I can't wait for a VITA version. Honestly, I think the best fighting game for PSP was "Tekken: Dark Resurrection". I must have spent hours on that game back in the day!
i will get dead or alive 5 which is much better.
Well, hate all you want, but Tekken is one of the top most played competitive arcade fighting games in Japan and around the world. DOA is nowhere near it.
If I play Tekken 1, then 3, then 5 or 6, I'll easily notice the improvements/changes and "evolution".
But you can't just change the style of the game.
If cinematic camera angles and wet t-shirt physics is your idea of modern standards, then have at it.
But I dont play fighting games to gawk at them. If I want to see some nice boobs I have the MGSHD collection for the Vita to see Eva's . Only a few more days left till that happens.
XperiaRay
DOA5 will be next beat'm-up to buy. DOA's reversal system is by far the best in any game next to the WWE games.
You're never going to see a game like that at EVO. Games like budokai tenkaichi have zero depth to their mechanics. It's all just casual fanfare. No real fighting game enthusiast is going to take it seriously. Next you're going to tell me gran turismo needs to evolve next gen by incorporating mechanics from burnout. Seriously, wtf are you thinking?
fyi, fighting mechanics have evolved this gen. If you want freedom, play blazblue: CSE. But, i guess you don't really understand what freedom means in a real fighting game. This game is all about options. You're rewarded on hit by reducing your opponents options and expanding yours.
Have you even played any of the BT games before or have you just seen them as DBZ games and turned a blind eye?
Your comparison of GT vs Burnout is laughable, GT is a racing sim and Burnout is an arcade game. Why are you trying to compare them?
Hahahaha! You just made my day, bro.
Did you know that each face button in Tekken controls a limb meaning thats 4 different basic attacks? Did you know that those attacks become different attacks when pressed after a directional input? Did you know that combining those two things in different orders create combos? Did you know that certain combos can knock players to the ground or in the air allowing for a juggle-state which allows for more hits to connect? Did I mention that attacks can hit high, mid, or low causing the other player to actually think about how to block? Did you know that characters have different stances that elicit different moves? Did you know that some moves recover faster than others causing Move A to be less punishable than Move B? Did you also know that at some ranges that are different by A PIXEL some moves wont connect with the opponent? I did and I don't even play Tekken like some of the other people commenting.
Please... and your telling me Tenkaichi, a game where projectiles have no real properties and combo's are done with one button using easy timing has more depth than Tekken?
If you want to win in Tenkaichi games then you need to know how to counter your attacker, not only that but you also need to know how to string combos together so that they have a hard time countering you. Every move in the Budokai Tenkaichi series can either be blocked, countered or dodged. You obviously haven't played any of them before if you think it is simply a brawler.
Also everything you wrote, the only difference is Tenkaichi uses two buttons to punch and kick as opposed to four. Everything else is exactly the same except the 3D takes it to the next level cause you then have objects throughout the stage you can use to your advantage. Not only that but you can also fly which adds even more dimensions of playing.
You want Tekken characters to be able to run around freely and use the environment while fighting like Yakuza?
That's not what Tekken is all about. They already started putting secret "weapon" attacks that which I don't really know how to feel about.
Tekken is way more complex than any DBZ game.
This gen nothing has really been accomplished. It's very much the same only with a little more polish.
Seems everyone here would rather games not evolve though...
People believe that a dev is supposed to just shut up and take it from behind when it comes to rants, but no, the customer is not always right, but most of the time is an A**hole.
http://www.youtube.com/watc...
If you cannot understand why this match is so good then you don't appreciate fighting games. If it looks "boring" than you do not know whats going on. A lot of people think that fightings games are like other genres where it has to be flashy and have extra modes or what not to be good but I'm sorry. Fighting games are always about competition. Knowing what to do with your character, in any given situation, in order to beat your opponent and thats why people think they haven't evolved. Believe it or not A LOT of the substance in what makes fighting games good goes beyond button mashing -_-
If I look back at them all....I honestly can say that I had the most fun with the DOA series. Specifically DOA 3 >
While the obvious is obvious.....I also loved the counter system. Really good players can pull off counters back and forth without land a blow! Crazy to see.
Tekken I love too. But I feel it's lost it's mojo long time ago. And I miss the cinematic cgi endings!