EuroGamer: "Would Heavy Armor be a better game if it ditched Kinect and focused purely on the tried-and-tested buttons? In all honesty, no - because without the novelty of raising your arm to pull down a periscope or punch your fleeing co-pilot in the face, this would be a comparatively dull experience. As it stands, it's an interesting experiment which - somewhat ironically - fails to justify the cost of an expensive peripheral. But if you already own a Kinect and fancy something more substantial, then Heavy Armor is worth a look because, at least, it dared to try." 5/10
Three years of promotion and no examples.
So yeah: they're going to be moving to the next level of the tech to prove it.
I am sure I am doing a poor job of explaining this point and I suppose it doesn't really matter..bad games are bad games.
I mean, honestly speaking, the Kinect's best games are not very complicated. Steel Battalion is very complicated even in concept form, to say nothing of execution. It's not something the Kinect is capable of doing in its current form.
Don't blame the devs for the shortcoming of the hardware.